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@genkit-ai/ai

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Genkit AI framework generative AI APIs.

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import { ActionContext } from '@genkit-ai/core'; import { EventEmitter } from '@genkit-ai/core/async'; import { Registry } from '@genkit-ai/core/registry'; import { SessionState, Artifact, SessionSnapshot } from './agent-types.js'; export { AgentFinishReason, AgentFinishReasonSchema, ArtifactSchema, SessionSnapshotSchema, SessionStateSchema } from './agent-types.js'; import { MessageData } from './model-types.js'; import './parts.js'; /** * Copyright 2026 Google LLC * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /** * Input type for {@link SessionStore.saveSnapshot}. * * Identical to {@link SessionSnapshot} except that `snapshotId` is optional. * When omitted the store is responsible for assigning a new identifier * (enabling stores to encode grouping or routing information in the ID). * When provided the store performs an upsert - updating the existing snapshot. */ type SessionSnapshotInput<S = unknown> = Omit<SessionSnapshot<S>, 'snapshotId'> & { snapshotId?: string; }; /** * Options provided to the session store methods. */ interface SessionStoreOptions { context?: ActionContext; } /** * Lookup options for {@link SessionStore.getSnapshot}. * * Exactly one of `snapshotId` or `sessionId` must be provided: * * - `snapshotId` loads that specific snapshot. * - `sessionId` loads the *latest* (leaf) snapshot of the session - the most * recent snapshot that no other snapshot points to as its parent. This is * the common case for simple session storage (e.g. `useChat`) where the * client only tracks a stable session id and lets the server remember the * conversation. A session with *branching* snapshots (more than one leaf, * e.g. after a regenerate) has no single "latest"; by default the store * returns the most-recent leaf, but it can be configured to reject the * lookup with `FAILED_PRECONDITION` - in which case, resume by `snapshotId`. */ interface GetSnapshotOptions { snapshotId?: string; sessionId?: string; context?: ActionContext; } /** * A function that receives the current snapshot and returns the updated * snapshot to persist. * * - Return the mutated snapshot to save it. * - Return `null` to silently skip the update (no-op). * - Throw to abort with an error (e.g. precondition failure). */ type SnapshotMutator<S = unknown> = (current: SessionSnapshot<S> | undefined) => SessionSnapshotInput<S> | null; /** * Interface for persistent session snapshot storage. */ interface SessionStore<S = unknown> { /** * Loads a snapshot either by its `snapshotId` or by `sessionId`. * * See {@link GetSnapshotOptions} for the lookup semantics (exactly one of * `snapshotId` / `sessionId`; `sessionId` resolves to the session's latest * leaf snapshot, optionally rejecting branching histories). */ getSnapshot(opts: GetSnapshotOptions): Promise<SessionSnapshot<S> | undefined>; /** * Atomically reads the current snapshot (if `snapshotId` is provided), * passes it to `mutator`, and persists the result. * * - When `snapshotId` is provided the store reads the existing snapshot * and passes it to the mutator. The mutator can inspect the current * state (e.g. to check for concurrent status changes) and return the * updated snapshot to save, or `null` to skip the write. * - When `snapshotId` is `undefined` the store passes `undefined` to * the mutator (signaling a new snapshot). The store assigns a new * identifier. * * Implementations should ensure the read→mutate→write cycle is atomic * to prevent race conditions (e.g. a "done" write overwriting a * concurrent "aborted" status). * * The mutator can: * * - Return a snapshot to save it. * - Return `null` to silently skip the write. * - Throw to abort with an error. * * @returns The `snapshotId` that was used, or `null` when the mutator * returned `null`. */ saveSnapshot(snapshotId: string | undefined, mutator: SnapshotMutator<S>, options?: SessionStoreOptions): Promise<string | null>; onSnapshotStateChange?(snapshotId: string, callback: (snapshot: SessionSnapshot<S>) => void, options?: SessionStoreOptions): void | (() => void); } /** * State manager for a session turn, tracking messages, custom state, and artifacts. */ declare class Session<S = unknown> extends EventEmitter { private state; private version; /** Stable identifier that correlates traces across agent turns. */ readonly sessionId: string; constructor(initialState: SessionState<S>); /** * Returns a deep copy of the current session state. */ getState(): SessionState<S>; /** * Retrieves all messages associated with the session. * * Returns a copy so callers cannot mutate the session's internal message * array in place. */ getMessages(): MessageData[]; /** * Appends a list of messages to the session. */ addMessages(messages: MessageData[]): void; /** * Overwrites the session messages. */ setMessages(messages: MessageData[]): void; /** * Retrieves the custom state of the session. */ getCustom(): S | undefined; /** * Updates the custom state of the session using a mutator function. */ updateCustom(fn: (custom?: S) => S): void; /** * Retrieves the list of artifacts generated during the session. */ getArtifacts(): Artifact[]; /** * Adds artifacts to the session, deduplicating items by name. * Emits 'artifactAdded' for new artifacts and 'artifactUpdated' for replacements. */ addArtifacts(artifacts: Artifact[]): void; /** * Runs the provided function inside the session's context. */ run<O>(fn: () => O): O; /** * Gets the current mutation version of the session state. */ getVersion(): number; } /** * Utility to execute a function bound to a Session instance context. */ declare function runWithSession<S = any, O = any>(registry: Registry, session: Session<S>, fn: () => O): O; /** * Returns the Session instance active in the current context. */ declare function getCurrentSession<S = any>(registry: Registry): Session<S> | undefined; /** * Error thrown during session execution. */ declare class SessionError extends Error { constructor(msg: string); } /** * Validates that `sessionId` is a non-empty string, throwing a descriptive * error otherwise. * * Session ids can be minted by the client and can be any non-empty string * (e.g. a UUID, or an application-specific identifier). We only reject empty / * blank values so the id stays usable as a key (and as a directory name in * {@link FileSessionStore}). */ declare function assertValidSessionId(sessionId: string): void; /** * Mints a new `snapshotId` (a plain random UUID). * * The runtime normally supplies the snapshotId to the store at save time, but * some flows need the id *ahead of time* - e.g. an agent turn that wants to * know the snapshotId at turn *start* (to name a git branch / worktree after * it) and have the snapshot persisted at turn end reuse that very id, or the * detach path which pre-reserves the in-flight snapshot's id. */ declare function reserveSnapshotId(): string; export { Artifact, type GetSnapshotOptions, Session, SessionError, SessionSnapshot, type SessionSnapshotInput, SessionState, type SessionStore, type SessionStoreOptions, type SnapshotMutator, assertValidSessionId, getCurrentSession, reserveSnapshotId, runWithSession };