@geckos.io/snapshot-interpolation
Version:
A Snapshot Interpolation library for Real-Time Multiplayer Games
68 lines (67 loc) • 2.06 kB
JSON
{
"name": "@geckos.io/snapshot-interpolation",
"version": "1.1.1",
"description": "A Snapshot Interpolation library for Real-Time Multiplayer Games",
"main": "./lib/index.js",
"types": "./lib/index.d.ts",
"type": "commonjs",
"scripts": {
"test:ci": "npm i && npm run build && npm test && npm run bundle:tmp",
"start": "npm run dev",
"dev": "npm-run-all --parallel tsc:watch example:*",
"example:server": "nodemon example/server/index.js",
"example:client": "webpack serve",
"tsc:watch": "tsc --watch",
"test": "jest --collectCoverage",
"build": "rimraf lib && tsc",
"bundle": "webpack --config webpack.bundle.js",
"bundle:tmp": "webpack --config webpack.bundle.tmp.js",
"preReleaseHook": "prepublishOnly",
"prepublishOnly": "npm i && npm run build && npm run bundle",
"format": "prettier --write \"src/**/!(*.d).ts\" && prettier --write \"example/**/*.js\" && prettier --write \"test/**/*.js\""
},
"keywords": [
"multiplayer",
"game",
"network",
"snapshot",
"entity",
"buffer",
"interpolation",
"client-side",
"prediction",
"server",
"reconciliation",
"lag",
"compensation"
],
"author": "Yannick Deubel (https://github.com/yandeu)",
"license": "BSD-3-Clause",
"repository": {
"type": "git",
"url": "git://github.com/geckosio/snapshot-interpolation.git"
},
"bugs": {
"url": "https://github.com/geckosio/snapshot-interpolation/issues"
},
"homepage": "http://geckos.io",
"devDependencies": {
"@geckos.io/client": "^3.0.1",
"@geckos.io/server": "^3.0.1",
"@geckos.io/typed-array-buffer-schema": "^1.2.1",
"@yandeu/prettier-config": "^0.0.3",
"html-webpack-plugin": "^5.5.0",
"jest": "^29.7.0",
"nodemon": "^3.1.9",
"npm-run-all": "^4.1.5",
"rimraf": "^6.0.1",
"ts-loader": "^9.2.6",
"typescript": "^4.5.2",
"webpack": "^5.64.4",
"webpack-cli": "^6.0.1",
"webpack-dev-server": "^5.2.0"
},
"funding": {
"url": "https://github.com/sponsors/yandeu"
}
}