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@geckos.io/snapshot-interpolation

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A Snapshot Interpolation library for Real-Time Multiplayer Games

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"use strict"; /** * @author Yannick Deubel (https://github.com/yandeu) * @copyright Copyright (c) 2021 Yannick Deubel; Project Url: https://github.com/geckosio/snapshot-interpolation * @license {@link https://github.com/geckosio/snapshot-interpolation/blob/master/LICENSE|GNU GPLv3} */ var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { if (k2 === undefined) k2 = k; var desc = Object.getOwnPropertyDescriptor(m, k); if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { desc = { enumerable: true, get: function() { return m[k]; } }; } Object.defineProperty(o, k2, desc); }) : (function(o, m, k, k2) { if (k2 === undefined) k2 = k; o[k2] = m[k]; })); var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { Object.defineProperty(o, "default", { enumerable: true, value: v }); }) : function(o, v) { o["default"] = v; }); var __importStar = (this && this.__importStar) || function (mod) { if (mod && mod.__esModule) return mod; var result = {}; if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k); __setModuleDefault(result, mod); return result; }; Object.defineProperty(exports, "__esModule", { value: true }); exports.Types = exports.Vault = exports.SnapshotInterpolation = void 0; var snapshot_interpolation_1 = require("./snapshot-interpolation"); Object.defineProperty(exports, "SnapshotInterpolation", { enumerable: true, get: function () { return snapshot_interpolation_1.SnapshotInterpolation; } }); var vault_1 = require("./vault"); Object.defineProperty(exports, "Vault", { enumerable: true, get: function () { return vault_1.Vault; } }); exports.Types = __importStar(require("./types")); //# sourceMappingURL=index.js.map