@geckos.io/server
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Real-time client/server communication over UDP using WebRTC and Node.js
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{
"name": "@geckos.io/server",
"version": "3.0.2",
"description": "Real-time client/server communication over UDP using WebRTC and Node.js",
"main": "./lib/index.js",
"types": "./lib/index.d.ts",
"type": "module",
"author": "Yannick Deubel (https://github.com/yandeu)",
"license": "BSD-3-Clause",
"keywords": [
"real-time",
"realtime",
"framework",
"webrtc",
"wrtc",
"websocket",
"websockets",
"node",
"nodejs",
"udp",
"sctp",
"multiplayer",
"game",
"server"
],
"repository": {
"type": "git",
"url": "git://github.com/geckosio/geckos.io.git",
"directory": "packages/server"
},
"bugs": {
"url": "https://github.com/geckosio/geckos.io/issues"
},
"homepage": "http://geckos.io",
"directories": {
"lib": "lib"
},
"engines": {
"node": ">=18"
},
"scripts": {
"build": "tsc --build tsconfig.json",
"prepublishOnly": "npm run build"
},
"dependencies": {
"@geckos.io/common": "^3.0.2",
"@yandeu/events": "0.0.7",
"node-datachannel": "0.26.0"
},
"funding": {
"url": "https://github.com/sponsors/yandeu"
}
}