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@geckos.io/server

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Real-time client/server communication over UDP using WebRTC and Node.js

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{ "name": "@geckos.io/server", "version": "3.0.2", "description": "Real-time client/server communication over UDP using WebRTC and Node.js", "main": "./lib/index.js", "types": "./lib/index.d.ts", "type": "module", "author": "Yannick Deubel (https://github.com/yandeu)", "license": "BSD-3-Clause", "keywords": [ "real-time", "realtime", "framework", "webrtc", "wrtc", "websocket", "websockets", "node", "nodejs", "udp", "sctp", "multiplayer", "game", "server" ], "repository": { "type": "git", "url": "git://github.com/geckosio/geckos.io.git", "directory": "packages/server" }, "bugs": { "url": "https://github.com/geckosio/geckos.io/issues" }, "homepage": "http://geckos.io", "directories": { "lib": "lib" }, "engines": { "node": ">=18" }, "scripts": { "build": "tsc --build tsconfig.json", "prepublishOnly": "npm run build" }, "dependencies": { "@geckos.io/common": "^3.0.2", "@yandeu/events": "0.0.7", "node-datachannel": "0.26.0" }, "funding": { "url": "https://github.com/sponsors/yandeu" } }