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@geckos.io/server

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Real-time client/server communication over UDP using WebRTC and Node.js

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/* eslint-disable sort-imports */ import { PeerConnection, cleanup as ndc_cleanup } from 'node-datachannel'; export const wait = (ms = 1000) => { return new Promise(resolve => { setTimeout(() => { return resolve(); }, ms); }); }; export const createDataChannel = (pc, label, config) => { return new Promise((resolve, reject) => { try { const dc = pc.createDataChannel(label, config); resolve(dc); } catch (err) { console.error('ERROR:', err.message); reject(err); } }); }; export const createPeerConnection = (peerName, config) => { return new Promise((resolve, reject) => { try { const peerConnection = new PeerConnection(peerName, config); resolve(peerConnection); } catch (err) { reject(err); } }); }; export const closePeerConnection = (peerConnection) => { return new Promise(resolve => { if (peerConnection) { peerConnection.close(); resolve(); } else { resolve(); } }); }; export const closeDataChannel = (dataChannel) => { return new Promise(resolve => { if (dataChannel === null || dataChannel === void 0 ? void 0 : dataChannel.isOpen()) { dataChannel.close(); resolve(); } else { resolve(); } }); }; export const cleanup = () => { return new Promise(resolve => { try { ndc_cleanup(); resolve(); } catch (err) { resolve(); } }); }; //# sourceMappingURL=nodeDataChannel.js.map