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@geckos.io/server

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Real-time client/server communication over UDP using WebRTC and Node.js

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import { Types } from '../deps.js'; import ConnectionsManagerServer from '../wrtc/connectionsManager.js'; import ServerChannel from './channel.js'; import http from 'http'; export declare class GeckosServer { connectionsManager: ConnectionsManagerServer; server: http.Server; private _port; private _cors; constructor(options: Types.ServerOptions); /** Get cors settings. */ get cors(): Types.CorsOptions; private get connections(); private _onServerCloseEvent; /** * Make the server listen on a specific port. * @param port Default port is 9208. */ listen(port?: number): void; /** * Add a existing http server. * @param server Your http.Server. */ addServer(server: http.Server): void; get port(): number; /** * Emit a message to all channels. * @param eventName The event name. * @param data The data you want to send. * @param options EmitOptions */ emit(eventName: Types.EventName, data: Types.Data, options?: Types.EmitOptions): void; /** * Emit a message to a specific room. * @param roomId The roomId. */ room(roomId?: Types.RoomId): { emit: (eventName: Types.EventName, data: Types.Data) => void; }; /** Emit a raw message */ get raw(): { emit: (rawMessage: Types.RawMessage) => void; room: (roomId?: Types.RoomId) => { emit: (rawMessage: Types.RawMessage) => void; }; }; /** Listen for a new connection. */ onConnection(callback: (channel: ServerChannel) => void): void; } /** The geckos.io server library. */ declare const geckosServer: (options?: Types.ServerOptions) => GeckosServer; export default geckosServer; export { ServerChannel }; //# sourceMappingURL=server.d.ts.map