@geckos.io/server
Version:
Real-time client/server communication over UDP using WebRTC and Node.js
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TypeScript
import { Types } from '../deps.js';
import ConnectionsManagerServer from '../wrtc/connectionsManager.js';
import ServerChannel from './channel.js';
import http from 'http';
export declare class GeckosServer {
connectionsManager: ConnectionsManagerServer;
server: http.Server;
private _port;
private _cors;
constructor(options: Types.ServerOptions);
/** Get cors settings. */
get cors(): Types.CorsOptions;
private get connections();
private _onServerCloseEvent;
/**
* Make the server listen on a specific port.
* @param port Default port is 9208.
*/
listen(port?: number): void;
/**
* Add a existing http server.
* @param server Your http.Server.
*/
addServer(server: http.Server): void;
get port(): number;
/**
* Emit a message to all channels.
* @param eventName The event name.
* @param data The data you want to send.
* @param options EmitOptions
*/
emit(eventName: Types.EventName, data: Types.Data, options?: Types.EmitOptions): void;
/**
* Emit a message to a specific room.
* @param roomId The roomId.
*/
room(roomId?: Types.RoomId): {
emit: (eventName: Types.EventName, data: Types.Data) => void;
};
/** Emit a raw message */
get raw(): {
emit: (rawMessage: Types.RawMessage) => void;
room: (roomId?: Types.RoomId) => {
emit: (rawMessage: Types.RawMessage) => void;
};
};
/** Listen for a new connection. */
onConnection(callback: (channel: ServerChannel) => void): void;
}
/** The geckos.io server library. */
declare const geckosServer: (options?: Types.ServerOptions) => GeckosServer;
export default geckosServer;
export { ServerChannel };
//# sourceMappingURL=server.d.ts.map