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@geckos.io/server

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Real-time client/server communication over UDP using WebRTC and Node.js

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<a href="http://geckos.io"> <img src="https://github.com/geckosio/geckos.io/raw/master/readme/logo-256.png" alt="logo" width="128"> </a> # @geckos.io/server [![NPM version](https://img.shields.io/npm/v/@geckos.io/server.svg?style=flat-square)](https://www.npmjs.com/package/@geckos.io/server) [![Downloads](https://img.shields.io/npm/dm/@geckos.io/server.svg?style=flat-square)](https://www.npmjs.com/package/@geckos.io/server) ![Node version](https://img.shields.io/node/v/@geckos.io/server.svg?style=flat-square) ![Snyk Vulnerabilities for GitHub Repo (Specific Manifest)](https://img.shields.io/snyk/vulnerabilities/github/geckosio/geckos.io/packages/server/package.json.svg?style=flat-square) ![NPM](https://img.shields.io/npm/l/@geckos.io/server.svg?style=flat-square) [![Codecov](https://img.shields.io/codecov/c/github/geckosio/geckos.io?logo=codecov&style=flat-square)](https://codecov.io/gh/geckosio/geckos.io) [![ES Modules Badge](https://img.shields.io/badge/Node.js-ES%20Modules-F7DF1E?style=flat-square)](https://github.com/yandeu/yandeu/blob/main/posts/2020-05-28-esm-for-nodejs.md) Real-time client/server communication over UDP using **WebRTC** and **Node.js**. This framework fits perfectly with your next **HTML5 real-time multiplayer games** or chat app. Read the [documentation](https://github.com/geckosio/geckos.io) for more information. ## Install ```console npm install @geckos.io/server ``` ## How to use ```js import geckos from '@geckos.io/server' const io = geckos() io.listen() io.onConnection(channel => { channel.onDisconnect(() => { console.log(`${channel.id} got disconnected`) }) channel.on('chat message', data => { console.log(`got ${data} from "chat message"`) // emit the "chat message" data to all channels in the same room io.room(channel.roomId).emit('chat message', data) }) }) ```