@geckos.io/server
Version:
Real-time client/server communication over UDP using WebRTC and Node.js
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Markdown
<a href="http://geckos.io">
<img src="https://github.com/geckosio/geckos.io/raw/master/readme/logo-256.png" alt="logo" width="128">
</a>
# @geckos.io/server
[](https://www.npmjs.com/package/@geckos.io/server)
[](https://www.npmjs.com/package/@geckos.io/server)



[](https://codecov.io/gh/geckosio/geckos.io)
[](https://github.com/yandeu/yandeu/blob/main/posts/2020-05-28-esm-for-nodejs.md)
Real-time client/server communication over UDP using **WebRTC** and **Node.js**.
This framework fits perfectly with your next **HTML5 real-time multiplayer games** or chat app.
Read the [documentation](https://github.com/geckosio/geckos.io) for more information.
## Install
```console
npm install @geckos.io/server
```
## How to use
```js
import geckos from '@geckos.io/server'
const io = geckos()
io.listen()
io.onConnection(channel => {
channel.onDisconnect(() => {
console.log(`${channel.id} got disconnected`)
})
channel.on('chat message', data => {
console.log(`got ${data} from "chat message"`)
// emit the "chat message" data to all channels in the same room
io.room(channel.roomId).emit('chat message', data)
})
})
```