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@gechiui/components

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import _extends from "@babel/runtime/helpers/esm/extends"; import { createElement } from "@gechiui/element"; /** * External dependencies */ // eslint-disable-next-line no-restricted-imports import { noop, omit } from 'lodash'; import classnames from 'classnames'; /** * GeChiUI dependencies */ import { forwardRef, useMemo, useRef } from '@gechiui/element'; import { __ } from '@gechiui/i18n'; import { ENTER } from '@gechiui/keycodes'; /** * Internal dependencies */ import * as inputControlActionTypes from '../input-control/reducer/actions'; import { composeStateReducers } from '../input-control/reducer/reducer'; import { Root, ValueInput } from './styles/unit-control-styles'; import UnitSelectControl from './unit-select-control'; import { CSS_UNITS, getParsedValue, getUnitsWithCurrentUnit, getValidParsedUnit } from './utils'; import { useControlledState } from '../utils/hooks'; function UnitControl(_ref, forwardedRef) { let { __unstableStateReducer: stateReducer = state => state, autoComplete = 'off', className, disabled = false, disableUnits = false, isPressEnterToChange = false, isResetValueOnUnitChange = false, isUnitSelectTabbable = true, label, onChange = noop, onUnitChange = noop, size = 'default', style, unit: unitProp, units: unitsProp = CSS_UNITS, value: valueProp, ...props } = _ref; const units = useMemo(() => getUnitsWithCurrentUnit(valueProp, unitProp, unitsProp), [valueProp, unitProp, unitsProp]); const [value, initialUnit] = getParsedValue(valueProp, unitProp, units); const [unit, setUnit] = useControlledState(unitProp, { initial: initialUnit, fallback: '' }); // Stores parsed value for hand-off in state reducer const refParsedValue = useRef(null); const classes = classnames('components-unit-control', className); const handleOnChange = (next, changeProps) => { if (next === '') { onChange('', changeProps); return; } /* * Customizing the onChange callback. * This allows as to broadcast a combined value+unit to onChange. */ next = getValidParsedUnit(next, units, value, unit).join(''); onChange(next, changeProps); }; const handleOnUnitChange = (next, changeProps) => { const { data } = changeProps; let nextValue = `${value}${next}`; if (isResetValueOnUnitChange && (data === null || data === void 0 ? void 0 : data.default) !== undefined) { nextValue = `${data.default}${next}`; } onChange(nextValue, changeProps); onUnitChange(next, changeProps); setUnit(next); }; const mayUpdateUnit = event => { if (!isNaN(Number(event.currentTarget.value))) { refParsedValue.current = null; return; } const [parsedValue, parsedUnit] = getValidParsedUnit(event.currentTarget.value, units, value, unit); refParsedValue.current = parsedValue.toString(); if (isPressEnterToChange && parsedUnit !== unit) { const data = Array.isArray(units) ? units.find(option => option.value === parsedUnit) : undefined; const changeProps = { event, data }; onChange(`${parsedValue}${parsedUnit}`, changeProps); onUnitChange(parsedUnit, changeProps); setUnit(parsedUnit); } }; const handleOnBlur = mayUpdateUnit; const handleOnKeyDown = event => { const { keyCode } = event; if (keyCode === ENTER) { mayUpdateUnit(event); } }; /** * "Middleware" function that intercepts updates from InputControl. * This allows us to tap into actions to transform the (next) state for * InputControl. * * @param state State from InputControl * @param action Action triggering state change * @return The updated state to apply to InputControl */ const unitControlStateReducer = (state, action) => { /* * On commits (when pressing ENTER and on blur if * isPressEnterToChange is true), if a parse has been performed * then use that result to update the state. */ if (action.type === inputControlActionTypes.COMMIT) { if (refParsedValue.current !== null) { state.value = refParsedValue.current; refParsedValue.current = null; } } return state; }; const inputSuffix = !disableUnits ? createElement(UnitSelectControl, { "aria-label": __('选择单位'), disabled: disabled, isUnitSelectTabbable: isUnitSelectTabbable, onChange: handleOnUnitChange, size: size, unit: unit, units: units }) : null; let step = props.step; /* * If no step prop has been passed, lookup the active unit and * try to get step from `units`, or default to a value of `1` */ if (!step && units) { var _activeUnit$step; const activeUnit = units.find(option => option.value === unit); step = (_activeUnit$step = activeUnit === null || activeUnit === void 0 ? void 0 : activeUnit.step) !== null && _activeUnit$step !== void 0 ? _activeUnit$step : 1; } return createElement(Root, { className: "components-unit-control-wrapper", style: style }, createElement(ValueInput, _extends({ "aria-label": label, type: isPressEnterToChange ? 'text' : 'number' }, omit(props, ['children']), { autoComplete: autoComplete, className: classes, disabled: disabled, disableUnits: disableUnits, isPressEnterToChange: isPressEnterToChange, label: label, onBlur: handleOnBlur, onKeyDown: handleOnKeyDown, onChange: handleOnChange, ref: forwardedRef, size: size, suffix: inputSuffix, value: value, step: step, __unstableStateReducer: composeStateReducers(unitControlStateReducer, stateReducer) }))); } /** * `UnitControl` allows the user to set a value as well as a unit (e.g. `px`). * * * @example * ```jsx * import { __experimentalUnitControl as UnitControl } from '@gechiui/components'; * import { useState } from '@gechiui/element'; * * const Example = () => { * const [ value, setValue ] = useState( '10px' ); * * return <UnitControl onChange={ setValue } value={ value } />; * }; * ``` */ const ForwardedUnitControl = forwardRef(UnitControl); export { parseUnit, useCustomUnits } from './utils'; export default ForwardedUnitControl; //# sourceMappingURL=index.js.map