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@gdquest/gd-exercise

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Core package that handles logic for the GDExercise project.

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import { EventEmitter } from "eventemitter3"; import { type Godot } from "@gdquest/gd-types"; import { type GdExerciseFile, type GdExerciseLog } from "../utils.mts"; export type GdPlayerStatus = "uninitialized" | "requestQuit" | "init" | "started"; export interface GdPlayerControllerEvents { ready: () => void; log: (message: string) => void; logTest: (entry: GdExerciseLog) => void; logError: (message: string) => void; playerStatus: (status: GdPlayerStatus) => void; progress: (current: number, total: number) => void; } export declare class GdPlayerController extends EventEmitter<GdPlayerControllerEvents> { parent: HTMLElement | null; canvas: HTMLCanvasElement | null; projectId: string; project: string; mainScene: string; _engineInit: Promise<void> | null; engine: Godot.Engine | null; size: Record<string, number>; _errorMessage: string[] | null; _sendErrorMessageTimeoutId: number; isSnippet: boolean; _playerStatus: GdPlayerStatus; get playerStatus(): GdPlayerStatus; set playerStatus(status: GdPlayerStatus); _lowProcessorUsageMode: boolean; get lowProcessorUsageMode(): boolean; set lowProcessorUsageMode(mode: boolean); constructor(projectId: string, project: string, mainScene: string, size: Record<string, number>, isSnippet?: boolean); _sendErrorMessage(): void; _getEngineParameters(): Partial<Godot.GodotConfig>; _onPrint(...args: unknown[]): void; _onPrintError(...args: unknown[]): void; init(): Promise<void>; loadEngine(): Promise<void>; addFile(file: GdExerciseFile): Promise<void>; launch(): Promise<void>; log(entry: GdExerciseLog): void; restart(): Promise<void>; clearCanvas(addNewCanvas?: boolean): void; dispose(): void; } //# sourceMappingURL=gdplayer.d.mts.map