@gdquest/gd-exercise
Version:
Core package that handles logic for the GDExercise project.
45 lines • 1.84 kB
text/typescript
import { EventEmitter } from "eventemitter3";
import { type Godot } from "@gdquest/gd-types";
import { type GdExerciseFile, type GdExerciseLog } from "../utils.mts";
export type GdPlayerStatus = "uninitialized" | "requestQuit" | "init" | "started";
export interface GdPlayerControllerEvents {
ready: () => void;
log: (message: string) => void;
logTest: (entry: GdExerciseLog) => void;
logError: (message: string) => void;
playerStatus: (status: GdPlayerStatus) => void;
progress: (current: number, total: number) => void;
}
export declare class GdPlayerController extends EventEmitter<GdPlayerControllerEvents> {
parent: HTMLElement | null;
canvas: HTMLCanvasElement | null;
projectId: string;
project: string;
mainScene: string;
_engineInit: Promise<void> | null;
engine: Godot.Engine | null;
size: Record<string, number>;
_errorMessage: string[] | null;
_sendErrorMessageTimeoutId: number;
isSnippet: boolean;
_playerStatus: GdPlayerStatus;
get playerStatus(): GdPlayerStatus;
set playerStatus(status: GdPlayerStatus);
_lowProcessorUsageMode: boolean;
get lowProcessorUsageMode(): boolean;
set lowProcessorUsageMode(mode: boolean);
constructor(projectId: string, project: string, mainScene: string, size: Record<string, number>, isSnippet?: boolean);
_sendErrorMessage(): void;
_getEngineParameters(): Partial<Godot.GodotConfig>;
_onPrint(...args: unknown[]): void;
_onPrintError(...args: unknown[]): void;
init(): Promise<void>;
loadEngine(): Promise<void>;
addFile(file: GdExerciseFile): Promise<void>;
launch(): Promise<void>;
log(entry: GdExerciseLog): void;
restart(): Promise<void>;
clearCanvas(addNewCanvas?: boolean): void;
dispose(): void;
}
//# sourceMappingURL=gdplayer.d.mts.map