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@gameye/sdk

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/// <reference types="node" /> import * as stream from "stream"; export declare class ReduceTransform<TState = any, TEvent = any> extends stream.Transform { private readonly fn; private state; constructor(fn: (previous: TState, event: TEvent) => TState, initialState: TState); constructor(fn: (state?: TState, event?: TEvent) => TState, initialState?: TState); _transform(chunk: any, encoding: string, callback: (error?: Error, data?: any) => void): void; }