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@gameye/sdk

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/// <reference types="node" /> import * as models from "../models"; import { GameyeClient } from "./gameye"; /** * Start a match * @param matchKey a unique identifier for this match, you will use this * identifier to refer to this match in the future * @param gameKey identifier of the game * @param locationKeys list of location identifiers, if the first one is not * available, the second one is tried and so on. * @param templateKey identifier of the template for this game to use * @param config configuration of the template * @param endCallbackUrl url that gets called (via GET) after the match ended */ export declare function commandStartMatch(this: GameyeClient, matchKey: string, gameKey: string, locationKeys: string[], templateKey: string, config: { [name: string]: string | number | boolean; }, endCallbackUrl?: string): Promise<void>; /** * Stop a match * @param matchKey Identifer of the match */ export declare function commandStopMatch(this: GameyeClient, matchKey: string): Promise<void>; /** * Fetch the match state */ export declare function queryMatch(this: GameyeClient): Promise<models.MatchQueryState>; /** * Subscribe to the match state */ export declare function subscribeMatch(this: GameyeClient): Promise<import("stream").Readable>;