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@gameye/sdk

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/** * Start a match * @param matchKey a unique identifier for this match, you will use this * identifier to refer to this match in the future * @param gameKey identifier of the game * @param locationKeys list of location identifiers, if the first one is not * available, the second one is tried and so on. * @param templateKey identifier of the template for this game to use * @param config configuration of the template * @param endCallbackUrl url that gets called (via GET) after the match ended */ export function commandStartMatch(matchKey, gameKey, locationKeys, templateKey, config, endCallbackUrl) { return this.command("start-match", { matchKey, gameKey, locationKeys, templateKey, config, endCallbackUrl, }); } /** * Stop a match * @param matchKey Identifer of the match */ export function commandStopMatch(matchKey) { return this.command("stop-match", { matchKey, }); } /** * Fetch the match state */ export function queryMatch() { return this.query("match", {}); } /** * Subscribe to the match state */ export function subscribeMatch() { return this.subscribe("match", {}); } //# sourceMappingURL=gameye-match.js.map