@gamestdio/timer
Version:
Timing Events tied to @gamestdio/clock
11 lines (10 loc) • 694 B
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
exports.TimerClearedError = exports.Type = exports.Delayed = void 0;
var Delayed_1 = require("./Delayed");
Object.defineProperty(exports, "Delayed", { enumerable: true, get: function () { return Delayed_1.Delayed; } });
Object.defineProperty(exports, "Type", { enumerable: true, get: function () { return Delayed_1.Type; } });
var TimerClearedError_1 = require("./TimerClearedError");
Object.defineProperty(exports, "TimerClearedError", { enumerable: true, get: function () { return TimerClearedError_1.TimerClearedError; } });
const ClockTimer_1 = require("./ClockTimer");
exports.default = ClockTimer_1.ClockTimer;