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@gamestdio/signals

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Minimal Signal implementation for JavaScript.

25 lines (24 loc) 959 B
"use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; }; return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); Object.defineProperty(exports, "__esModule", { value: true }); var OnceSignal_1 = require("./OnceSignal"); var Signal = (function (_super) { __extends(Signal, _super); function Signal() { return _super !== null && _super.apply(this, arguments) || this; } Signal.prototype.add = function (listener) { return this.registerListener(listener); }; return Signal; }(OnceSignal_1.OnceSignal)); exports.Signal = Signal;