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@gamepark/rules-api

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API to implement the rules of a board game

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import { GameSetup } from '../GameSetup'; import { Material } from './items'; import { MaterialGame } from './MaterialGame'; import { MaterialRules, MaterialRulesCreator } from './MaterialRules'; import { GameMemory, PlayerMemory } from './memory'; import { MaterialMove } from './moves'; import { TutorialState } from './tutorial'; /** * Helper class to implement {@link GameSetup} when using the {@link MaterialRules} approach. */ export declare abstract class MaterialGameSetup<P extends number = number, M extends number = number, L extends number = number, Options = any, R extends number = number> implements GameSetup<MaterialGame<P, M, L, R>, Options> { /** * The rules of the game */ abstract Rules: MaterialRulesCreator<P, M, L, R>; /** * The game setup state we are working on * @protected */ protected game: MaterialGame<P, M, L, R>; /** * Get an instance of the rules of the game */ get rules(): MaterialRules<P, M, L, R>; /** * Entry point for {@link GameSetup} * @param options Options of the game * @param tutorial Initial tutorial state if any * @returns the initial state of the game */ setup(options: Options, tutorial?: TutorialState<P, M, L, R>): MaterialGame<P, M, L, R>; /** * @returns array of the player ids (shortcut for this.game.players) */ get players(): P[]; /** * Override this function if you need to set up some material before the game starts. Called by {@link setup}. * @param _options Options of the game */ setupMaterial(_options: Options): void; /** * Help function to execute a move immediately on the game state. * When the game is on, the moves should never be played directly: the framework takes care of playing the moves when necessary * (on te server, on the clients, during replays...). * However, during the setup, the moves must be played immediately in the game state to provide the initial game state to the framework. * This help function allows to easily play a {@link MaterialMove}, using the rules provided in {@link Rules}, including the consequences. * * @param move The MaterialMove to play * @protected */ protected playMove(move: MaterialMove<P, M, L, R>): void; /** * Helper function to manipulate the items of the game. See {@link Material}. * @param type The type of Material we want to work on * @returns a Material instance to manipulate all the material of that type in current game state. */ material(type: M): Material<P, M, L>; /** * Utility function to access the memory tool for the game or on player. * this.game.memory can be used to store any data that is not available through the state of the material, or current rule. * * @param player Optional, identifier of the player if we want to manipulate a specific player's memory * @returns {@link GameMemory} or {@link PlayerMemory} utility * @protected */ protected getMemory(player?: P): GameMemory<P> | PlayerMemory<P>; /** * Helper function to memorize some information that does not fit in an item or the rules state, in the game state * @param key Key under which the memory is store. Usually a value of a numeric enum named "Memory". * @param value Value to memorize * @param player optional, if we need to memorize a different value for each player. */ memorize<T = any>(key: keyof any, value: T | ((lastValue: T) => T), player?: P): T; /** * Implement this function to provide the first rules step of the game (see {@link MaterialRules.rules}). Called by {@link setup}. * You can use {@link startPlayerTurn} or {@link startSimultaneousRule} for instance. * @param options Options of the game */ abstract start(options: Options): void; /** * Helper function to play a {@link StartPlayerTurn} move on the game setup state. * @param id Rule id to start * @param player Player that starts the game (default value: this.game.players[0]) */ startPlayerTurn(id: R, player?: P): void; /** * Helper function to play a {@link StartSimultaneousRule} move on the game setup state. * @param id Rule id to start * @param players Players that are active (all the players by default) */ startSimultaneousRule(id: R, players?: P[]): void; /** * Helper function to play a {@link StartRule} move on the game setup state. * @param id Rule id to start */ startRule(id: R): void; }