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@gamepark/rules-api

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API to implement the rules of a board game

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import { MaterialItem } from '../../items'; import { Location } from '../../location'; import { MaterialMove } from '../MaterialMove'; import { MaterialMoveCommon } from './ItemMove'; import { ItemMoveType } from './ItemMoveType'; /** * Move object that will move one existing {@link MaterialItem} (or a part of its quantity) to a new location, when played * Use {@link Material} utility to build the move easily * * @property itemIndex index of the item to move * @property location the new location * @property quantity if provided, move the specified quantity from the item (split in two items). Otherwise, move all the item. * @property reveal this property automatically set inside {@link HiddenMaterialRules} to provides any extra information about the item revealed by the move */ export type MoveItem<Player extends number = number, MaterialType extends number = number, LocationType extends number = number> = MaterialMoveCommon<MaterialType> & { type: typeof ItemMoveType.Move; itemIndex: number; location: Partial<Location<Player, LocationType>>; quantity?: number; reveal?: Omit<MaterialItem<Player, LocationType>, 'location'>; }; /** * Type guard to test if a {@link MaterialMove} is a {@link MoveItem} move * @param move Move to test * @returns true if move is a {@link MoveItem} */ export declare function isMoveItem<P extends number, M extends number, L extends number>(move: MaterialMove<P, M, L>): move is MoveItem<P, M, L>; /** * Function to get a type guard for a {@link MoveItem} move for specific item types. * @param type Item type to test * @param index Optional itemIndex to test along the item type * @returns a type guard similar as {@link isMoveItem} but that also verify the item type. */ export declare function isMoveItemType<P extends number, M extends number, L extends number>(type: M, index?: number): (move: MaterialMove<P, M, L>) => move is MoveItem<P, M, L>;