@gamepark/rules-api
Version:
API to implement the rules of a board game
76 lines • 3.3 kB
JavaScript
;
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
if (typeof b !== "function" && b !== null)
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
Object.defineProperty(exports, "__esModule", { value: true });
exports.isSimultaneousRule = exports.SimultaneousRule = void 0;
var moves_1 = require("../moves");
var MaterialRulesPart_1 = require("./MaterialRulesPart");
/**
* Base class for any part of the rules where multiple players have to do something at the same time.
*/
var SimultaneousRule = /** @class */ (function (_super) {
__extends(SimultaneousRule, _super);
function SimultaneousRule() {
var _this = _super !== null && _super.apply(this, arguments) || this;
_this.endPlayerTurn = moves_1.MaterialMoveBuilder.endPlayerTurn;
return _this;
}
/**
* See {@link Rules.isTurnToPlay}
*/
SimultaneousRule.prototype.isTurnToPlay = function (player) {
var _a, _b, _c;
return (_c = (_b = (_a = this.game.rule) === null || _a === void 0 ? void 0 : _a.players) === null || _b === void 0 ? void 0 : _b.includes(player)) !== null && _c !== void 0 ? _c : false;
};
Object.defineProperty(SimultaneousRule.prototype, "activePlayers", {
/**
* @returns all the active players
*/
get: function () {
var _a, _b;
return (_b = (_a = this.game.rule) === null || _a === void 0 ? void 0 : _a.players) !== null && _b !== void 0 ? _b : [];
},
enumerable: false,
configurable: true
});
/**
* See {@link Rules.getLegalMoves}
*/
SimultaneousRule.prototype.getLegalMoves = function (player) {
return this.isTurnToPlay(player) ? this.getActivePlayerLegalMoves(player) : [];
};
/**
* This function is called immediately after a {@link EndPlayerTurn} has been played.
* @param _move The move which has just been played
* @param _context Context of execution
* @returns {MaterialMove[]} Any consequences that should automatically be played after the move
*/
SimultaneousRule.prototype.onPlayerTurnEnd = function (_move, _context) {
return [];
};
return SimultaneousRule;
}(MaterialRulesPart_1.MaterialRulesPart));
exports.SimultaneousRule = SimultaneousRule;
/**
* Type guard to know if a {@link MaterialRulesPart} is a {@link SimultaneousRule}
* @param rule The rule
* @returns true if the rule if a {@link SimultaneousRule}
*/
function isSimultaneousRule(rule) {
return rule !== undefined && typeof rule.getMovesAfterPlayersDone === 'function';
}
exports.isSimultaneousRule = isSimultaneousRule;
//# sourceMappingURL=SimultaneousRule.js.map