@gamepark/rules-api
Version:
API to implement the rules of a board game
27 lines (26 loc) • 1.37 kB
TypeScript
import { MaterialMove } from '../MaterialMove';
import { MaterialMoveCommon } from './ItemMove';
import { ItemMoveType } from './ItemMoveType';
/**
* Move object that will delete multiple {@link MaterialItem} when played.
* Use {@link Material} utility to build the move easily.
* Use this when you need to delete a lot of items without animating it one by one, to reduce the data payload.
*
* @property indexes indexes of the items to delete
*/
export type DeleteItemsAtOnce<MaterialType extends number = number> = MaterialMoveCommon<MaterialType> & {
type: typeof ItemMoveType.DeleteAtOnce;
indexes: number[];
};
/**
* Type guard to test if a {@link MaterialMove} is a {@link DeleteItemsAtOnce} move
* @param move Move to test
* @returns true if move is a {@link DeleteItemsAtOnce}
*/
export declare function isDeleteItemsAtOnce<P extends number, M extends number, L extends number>(move: MaterialMove<P, M, L>): move is DeleteItemsAtOnce<M>;
/**
* Function to get a type guard for a {@link DeleteItemsAtOnce} move for specific item types.
* @param type Item type to test
* @returns a type guard similar as {@link isDeleteItemsAtOnce} but that also verify the item type.
*/
export declare function isDeleteItemTypeAtOnce<P extends number, M extends number, L extends number>(type: M): (move: MaterialMove<P, M, L>) => move is DeleteItemsAtOnce<M>;