@gamepark/rules-api
Version:
API to implement the rules of a board game
25 lines (24 loc) • 1.35 kB
TypeScript
import { MaterialItem } from '../../items';
import { ItemMoveType } from './ItemMoveType';
import { MaterialMoveCommon } from './ItemMove';
import { MaterialMove } from '../MaterialMove';
/**
* Move object that will create multiple {@link MaterialItem} when played.
* Use it when you create a lot of items at once and do not need to animate them, to reduce the data payload.
*/
export type CreateItemsAtOnce<P extends number = number, M extends number = number, L extends number = number> = MaterialMoveCommon<M> & {
type: typeof ItemMoveType.CreateAtOnce;
items: MaterialItem<P, L>[];
};
/**
* Type guard to test if a {@link MaterialMove} is a {@link CreateItemsAtOnce} move
* @param move Move to test
* @returns true if move is a {@link CreateItemsAtOnce}
*/
export declare function isCreateItemsAtOnce<P extends number, M extends number, L extends number>(move: MaterialMove<P, M, L>): move is CreateItemsAtOnce<P, M, L>;
/**
* Function to get a type guard for a {@link CreateItemsAtOnce} move for specific item types.
* @param type Item type to test
* @returns a type guard similar as {@link isCreateItemsAtOnce} but that also verify the item type.
*/
export declare function isCreateItemTypeAtOnce<P extends number, M extends number, L extends number>(type: M): (move: MaterialMove<P, M, L>) => move is CreateItemsAtOnce<P, M, L>;