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@gamepark/rules-api

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API to implement the rules of a board game

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"use strict"; var __assign = (this && this.__assign) || function () { __assign = Object.assign || function(t) { for (var s, i = 1, n = arguments.length; i < n; i++) { s = arguments[i]; for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p]; } return t; }; return __assign.apply(this, arguments); }; Object.defineProperty(exports, "__esModule", { value: true }); exports.LocationBuilder = void 0; var LocationBuilder = /** @class */ (function () { function LocationBuilder(location) { this.location = location; } LocationBuilder.prototype.id = function (id) { return new LocationBuilder(__assign(__assign({}, this.location), { id: id })); }; LocationBuilder.prototype.player = function (player) { return new LocationBuilder(__assign(__assign({}, this.location), { player: player })); }; LocationBuilder.prototype.parent = function (arg) { var parent = typeof arg === 'number' ? arg : arg.entries[0][0]; return new LocationBuilder(__assign(__assign({}, this.location), { parent: parent })); }; LocationBuilder.prototype.x = function (x) { return new LocationBuilder(__assign(__assign({}, this.location), { x: x })); }; LocationBuilder.prototype.y = function (y) { return new LocationBuilder(__assign(__assign({}, this.location), { y: y })); }; LocationBuilder.prototype.z = function (z) { return new LocationBuilder(__assign(__assign({}, this.location), { z: z })); }; LocationBuilder.prototype.rotation = function (rotation) { return new LocationBuilder(__assign(__assign({}, this.location), { rotation: rotation })); }; return LocationBuilder; }()); exports.LocationBuilder = LocationBuilder; //# sourceMappingURL=LocationBuilder.js.map