@game-vir/multiplayer
Version:
Client side definitions and types for @game-vir/multiplayer-server
14 lines (13 loc) • 549 B
TypeScript
import { type SetOptionalAndNullable } from '@augment-vir/common';
import { type RoomInput } from '../webrtc/webrtc-multiplayer-controller.js';
/**
* This error is thrown when a multiplayer room connection is established but then intentionally
* rejected by the host client.
*
* @category Error
*/
export declare class RoomRejectionError extends Error {
readonly name = "RoomRejectionError";
readonly room: Readonly<Omit<RoomInput, 'roomPassword'>>;
constructor(room: Readonly<SetOptionalAndNullable<RoomInput, 'roomPassword'>>);
}