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@game-vir/multiplayer

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Client side definitions and types for @game-vir/multiplayer-server

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import { type SetOptionalAndNullable } from '@augment-vir/common'; import { type RoomInput } from '../webrtc/webrtc-multiplayer-controller.js'; /** * This error is thrown when a multiplayer room connection is established but then intentionally * rejected by the host client. * * @category Error */ export declare class RoomRejectionError extends Error { readonly name = "RoomRejectionError"; readonly room: Readonly<Omit<RoomInput, 'roomPassword'>>; constructor(room: Readonly<SetOptionalAndNullable<RoomInput, 'roomPassword'>>); }