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@game-vir/entity

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Entity system for game development.

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import { Application, Container, Rectangle, Ticker } from 'pixi.js'; /** * Create a mock Pixi.js Application. Additional Application mocks can be provided that will be * merged with the base mock. (Clashing properties will be overridden by what is provided in the * additional mocks.) * * @category Mock */ export function createMockPixi({ mocks, options, } = {}) { const mock = new MockPixiApp(options); if (mocks) { Object.assign(mock, mocks); } return mock; } /** * Mock Pixi.js Application. This is not a complete mock (yet) and only implements partial * functionality. * * @category Internal */ export class MockPixiApp { /** A live Pixi.js Ticker so it can be used to trigger updates. */ ticker = new Ticker(); stage = new Container(); screen = new Rectangle(0, 0, 1000, 1000); constructor(options) { this.ticker.autoStart = false; if (options?.width != undefined) { this.screen.width = options.width; } if (options?.height != undefined) { this.screen.height = options.height; } } } /** * Create an initialize a Pixi.js app all in one call. * * @category Util */ export async function createPixi(options) { const instance = new Application(); await instance.init(options); return instance; }