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@galaxyops/character-sheet-contracts

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import { Skill } from './skill'; export enum DisciplineCategory { // Specialty Classes PROFESSION = 'Profession', // Combat Classes ARCHETYPE = 'Archetype', // Spirit Class // Drive Classes OMEGA = 'Omega', } export type GainSkillType = { level: number; skill: Skill; }; export type GainAttributeType = { level: number; power?: number; speed?: number; wisdom?: number; intelligence?: number; defense?: number; accuracy?: number; evasion?: number; luck?: number; }; export type AbilityPointProgression = { level: number; abilityPoints: number; }; export type SkillProgression = { level: number; skill: Skill; }; export type DisciplineProgression = AbilityPointProgression | SkillProgression; export const DISCIPLINE_DEFAULT_MAX_LEVEL = 20; export type Discipline = { name: string; description: string; category: DisciplineCategory; history?: string; prerequisites?: string[]; // DisciplineId[]; // After level etc? // could also be event like defeated Lawzon, but may be that's too // character specific? progression?: DisciplineProgression[]; maxLevel: number; };