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@fuwu-yuan/bgew

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Baguette Game Engine Web is a french 2D Web game engine

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import { Howl } from "howler"; export declare class Sound { private _howl; /** * * @param name Sound name * @param src One or more src (same sound with multiple src formats) * @param repeat Ether to repeat of not the sound at the end * @param volume Volume to play sound by default (default 0.5) * @param sprites Object defining sprites in this sound (optional) */ constructor(name: string, src: string | string[], repeat?: boolean, volume?: number, sprites?: { [key: string]: [number, number]; }); /** * Play the sound * * @param repeat Ether to repeat the sound at the end * @param volume Optional volume (default 0.5) * @param sprite Optional sprite name if your sound is divided by sprites * @return id The sound id. Can be used to stop sound */ play(repeat?: boolean, volume?: number, sprite?: string): number; /** * Stop the current sound * * @param fadeout Ether to fadeout the sound before stopping it * @param fadeDuration The fade duration if fadeout * @param id Optional id of the sound */ stop(fadeout?: boolean, fadeDuration?: number, id?: number): void; /** * Mute/Unmute the sound * * @param mute True to mute, False to unmute * @param id Optional sound id */ mute(mute?: boolean, id?: number): void; /** * Change sound volume * * @param volume New volume * @param id Optional sound id */ volume(volume: number, id?: number): void; /** * Loop the sound * * @param repeat Ether to repeat or not the sound at the end * @param id Optional sound id */ repeat(repeat?: boolean, id?: number): void; get howl(): Howl; set howl(value: Howl); }