@fuwu-yuan/bgew
Version:
Baguette Game Engine Web is a french 2D Web game engine
59 lines (58 loc) • 1.82 kB
TypeScript
import { Entity } from "../entity";
export declare class Rectangle extends Entity {
protected _strokeColor: string;
protected _fillColor: string;
protected _hoverStrokeColor: string;
protected _hoverFillColor: string;
protected _clickStrokeColor: string;
protected _clickFillColor: string;
protected _radius: {
tl: number;
tr: number;
br: number;
bl: number;
};
protected _clicked: boolean;
constructor(x: number, y: number, width: number, height: number, strokeColor?: string | null, fillColor?: string | null, hoverStrokeColor?: string | null, hoverFillColor?: string | null, clickStrokeColor?: string | null, clickFillColor?: string | null, radius?: {
tl: number;
tr: number;
br: number;
bl: number;
} | null);
private onMouseDown;
private onMouseUp;
private onMouseEnter;
private onMouseLeave;
get clicked(): boolean;
set clicked(clicked: boolean);
draw(ctx: CanvasRenderingContext2D): void;
getPath2D(): Path2D;
update(delta: number): void;
/*********************
* Getters & Setters *
*********************/
get hoverFillColor(): string;
set hoverFillColor(value: string);
get hoverStrokeColor(): string;
set hoverStrokeColor(value: string);
get fillColor(): string;
set fillColor(value: string);
get strokeColor(): string;
set strokeColor(value: string);
get clickFillColor(): string;
set clickFillColor(value: string);
get clickStrokeColor(): string;
set clickStrokeColor(value: string);
get radius(): {
tl: number;
tr: number;
br: number;
bl: number;
};
set radius(value: {
tl: number;
tr: number;
br: number;
bl: number;
});
}