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@fuwu-yuan/bgew

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Baguette Game Engine Web is a french 2D Web game engine

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import { Entity } from "../entity"; import { Board } from "../board"; export declare class Oval extends Entity { private _strokeColor; private _fillColor; private _hoverStrokeColor; private _hoverFillColor; private _clickStrokeColor; private _clickFillColor; private _radiusX; private _radiusY; private _clicked; /** * * @param centerX Oval center X * @param centerY Oval center Y * @param radiusX Orizontal radius * @param radiusY Vertical radius * @param strokeColor * @param fillColor * @param hoverStrokeColor * @param hoverFillColor * @param clickStrokeColor * @param clickFillColor */ constructor(centerX: number, centerY: number, radiusX: number, radiusY: number, strokeColor?: string | null, fillColor?: string | null, hoverStrokeColor?: string | null, hoverFillColor?: string | null, clickStrokeColor?: string | null, clickFillColor?: string | null); init(board: Board): void; private onMouseDown; private onMouseUp; private onMouseEnter; private onMouseLeave; get clicked(): boolean; set clicked(clicked: boolean); draw(ctx: CanvasRenderingContext2D): void; getPath2D(): Path2D; update(delta: number): void; /********************* * Getters & Setters * *********************/ get hoverFillColor(): string; set hoverFillColor(value: string); get hoverStrokeColor(): string; set hoverStrokeColor(value: string); get fillColor(): string; set fillColor(value: string); get strokeColor(): string; set strokeColor(value: string); get clickFillColor(): string; set clickFillColor(value: string); get clickStrokeColor(): string; set clickStrokeColor(value: string); get radiusX(): number; set radiusX(value: number); get radiusY(): number; set radiusY(value: number); }