@fuwu-yuan/bgew
Version:
Baguette Game Engine Web is a french 2D Web game engine
57 lines (56 loc) • 1.89 kB
TypeScript
import { Entity } from "../entity";
import { Board } from "../board";
export declare class Oval extends Entity {
private _strokeColor;
private _fillColor;
private _hoverStrokeColor;
private _hoverFillColor;
private _clickStrokeColor;
private _clickFillColor;
private _radiusX;
private _radiusY;
private _clicked;
/**
*
* @param centerX Oval center X
* @param centerY Oval center Y
* @param radiusX Orizontal radius
* @param radiusY Vertical radius
* @param strokeColor
* @param fillColor
* @param hoverStrokeColor
* @param hoverFillColor
* @param clickStrokeColor
* @param clickFillColor
*/
constructor(centerX: number, centerY: number, radiusX: number, radiusY: number, strokeColor?: string | null, fillColor?: string | null, hoverStrokeColor?: string | null, hoverFillColor?: string | null, clickStrokeColor?: string | null, clickFillColor?: string | null);
init(board: Board): void;
private onMouseDown;
private onMouseUp;
private onMouseEnter;
private onMouseLeave;
get clicked(): boolean;
set clicked(clicked: boolean);
draw(ctx: CanvasRenderingContext2D): void;
getPath2D(): Path2D;
update(delta: number): void;
/*********************
* Getters & Setters *
*********************/
get hoverFillColor(): string;
set hoverFillColor(value: string);
get hoverStrokeColor(): string;
set hoverStrokeColor(value: string);
get fillColor(): string;
set fillColor(value: string);
get strokeColor(): string;
set strokeColor(value: string);
get clickFillColor(): string;
set clickFillColor(value: string);
get clickStrokeColor(): string;
set clickStrokeColor(value: string);
get radiusX(): number;
set radiusX(value: number);
get radiusY(): number;
set radiusY(value: number);
}