@fuwu-yuan/bgew
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Baguette Game Engine Web is a french 2D Web game engine
122 lines (121 loc) • 3.72 kB
TypeScript
import { Board } from "../board";
import { Entity } from "../entity";
import { Dispatcher } from "../../classes/Dispatcher";
export declare class Inputtext extends Entity {
protected _inputDispatcher: Dispatcher;
private _padding;
private _strokeColor;
private _fillColor;
private _fontSize;
private _fontColor;
private _focusStrokeColor;
private _focusFillColor;
private _focusFontSize;
private _focusFontColor;
private _hoverStrokeColor;
private _hoverFillColor;
private _hoverFontSize;
private _hoverFontColor;
private _hoverCursor;
private _clickStrokeColor;
private _clickFillColor;
private _clickFontSize;
private _clickFontColor;
private _clicked;
private _disabledStrokeColor;
private _disabledFillColor;
private _disabledFontSize;
private _disabledFontColor;
private _placeholderFontColor;
private _radius;
private _input;
constructor(x: number, y: number, width: number, height: number, text?: string);
onchange(cb: (evt: FocusEvent) => void): void;
onfocus(cb: (evt: FocusEvent) => void): void;
onblur(cb: (evt: FocusEvent) => void): void;
private createInput;
init(board: Board): void;
draw(ctx: CanvasRenderingContext2D): void;
onDestroy(): void;
update(delta: number): void;
set text(value: string);
get text(): string;
get placeholder(): string;
set placeholder(value: string);
/*********************
* Getters & Setters *
*********************/
get padding(): {
top: number;
left: number;
bottom: number;
right: number;
};
set padding(value: {
top: number;
right: number;
bottom: number;
left: number;
});
get focusStrokeColor(): string;
set focusStrokeColor(value: string);
get focusFillColor(): string;
set focusFillColor(value: string);
get focusFontSize(): number;
set focusFontSize(value: number);
get focusFontColor(): string;
set focusFontColor(value: string);
get hoverFillColor(): string;
set hoverFillColor(value: string);
get hoverStrokeColor(): string;
set hoverStrokeColor(value: string);
get hoverFontColor(): string;
set hoverFontColor(value: string);
get hoverFontSize(): number;
set hoverFontSize(value: number);
get hoverCursor(): string;
set hoverCursor(value: string);
get fillColor(): string;
set fillColor(value: string);
get strokeColor(): string;
set strokeColor(value: string);
get fontColor(): string;
set fontColor(value: string);
get fontSize(): number;
set fontSize(value: number);
get clickFillColor(): string;
set clickFillColor(value: string);
get clickStrokeColor(): string;
set clickStrokeColor(value: string);
get clickFontColor(): string;
set clickFontColor(value: string);
get clickFontSize(): number;
set clickFontSize(value: number);
get disabledStrokeColor(): string;
set disabledStrokeColor(value: string);
get disabledFillColor(): string;
set disabledFillColor(value: string);
get disabledFontSize(): number;
set disabledFontSize(value: number);
get disabledFontColor(): string;
set disabledFontColor(value: string);
get radius(): {
tl: number;
tr: number;
br: number;
bl: number;
};
set radius(value: {
tl: number;
tr: number;
br: number;
bl: number;
});
get placeholderFontColor(): string;
set placeholderFontColor(value: string);
}
/**
* @deprecated use {@link Inputtext} instead
*/
export declare class ExperimentalInputtext extends Inputtext {
}