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@fuwu-yuan/bgew

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Baguette Game Engine Web is a french 2D Web game engine

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import { Board } from "../board"; import { Entity } from "../entity"; import { Dispatcher } from "../../classes/Dispatcher"; export declare class Inputtext extends Entity { protected _inputDispatcher: Dispatcher; private _padding; private _strokeColor; private _fillColor; private _fontSize; private _fontColor; private _focusStrokeColor; private _focusFillColor; private _focusFontSize; private _focusFontColor; private _hoverStrokeColor; private _hoverFillColor; private _hoverFontSize; private _hoverFontColor; private _hoverCursor; private _clickStrokeColor; private _clickFillColor; private _clickFontSize; private _clickFontColor; private _clicked; private _disabledStrokeColor; private _disabledFillColor; private _disabledFontSize; private _disabledFontColor; private _placeholderFontColor; private _radius; private _input; constructor(x: number, y: number, width: number, height: number, text?: string); onchange(cb: (evt: FocusEvent) => void): void; onfocus(cb: (evt: FocusEvent) => void): void; onblur(cb: (evt: FocusEvent) => void): void; private createInput; init(board: Board): void; draw(ctx: CanvasRenderingContext2D): void; onDestroy(): void; update(delta: number): void; set text(value: string); get text(): string; get placeholder(): string; set placeholder(value: string); /********************* * Getters & Setters * *********************/ get padding(): { top: number; left: number; bottom: number; right: number; }; set padding(value: { top: number; right: number; bottom: number; left: number; }); get focusStrokeColor(): string; set focusStrokeColor(value: string); get focusFillColor(): string; set focusFillColor(value: string); get focusFontSize(): number; set focusFontSize(value: number); get focusFontColor(): string; set focusFontColor(value: string); get hoverFillColor(): string; set hoverFillColor(value: string); get hoverStrokeColor(): string; set hoverStrokeColor(value: string); get hoverFontColor(): string; set hoverFontColor(value: string); get hoverFontSize(): number; set hoverFontSize(value: number); get hoverCursor(): string; set hoverCursor(value: string); get fillColor(): string; set fillColor(value: string); get strokeColor(): string; set strokeColor(value: string); get fontColor(): string; set fontColor(value: string); get fontSize(): number; set fontSize(value: number); get clickFillColor(): string; set clickFillColor(value: string); get clickStrokeColor(): string; set clickStrokeColor(value: string); get clickFontColor(): string; set clickFontColor(value: string); get clickFontSize(): number; set clickFontSize(value: number); get disabledStrokeColor(): string; set disabledStrokeColor(value: string); get disabledFillColor(): string; set disabledFillColor(value: string); get disabledFontSize(): number; set disabledFontSize(value: number); get disabledFontColor(): string; set disabledFontColor(value: string); get radius(): { tl: number; tr: number; br: number; bl: number; }; set radius(value: { tl: number; tr: number; br: number; bl: number; }); get placeholderFontColor(): string; set placeholderFontColor(value: string); } /** * @deprecated use {@link Inputtext} instead */ export declare class ExperimentalInputtext extends Inputtext { }