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@fuwu-yuan/bgew

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Baguette Game Engine Web is a french 2D Web game engine

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import { Entity } from "../entity"; import { Board } from "../board"; export declare class Container extends Entity { private _clicked; private _entities; constructor(x: number, y: number, width: number, height: number, entities?: Entity[]); init(board: Board): void; private onMouseDown; private onMouseUp; private onMouseEnter; private onMouseLeave; intersect(x: number, y: number, event?: Event | null, depth?: number): boolean; addEntity(entity: Entity): void; addEntities(entities: Entity[]): void; removeEntity(entity: Entity): void; removeEntities(entities: Entity[]): void; getEntitiesIn(x1: number, y1: number, x2: number, y2: number): Entity[]; /** * Find an entity by id * @param id * @param recursive search recursively in entity that can contains other entities (like Entities.Container) * @return Entity found entity with the given id or undefined if not found */ findEntity(id: string, recursive?: boolean): Entity | undefined; clear(): void; get clicked(): boolean; set clicked(clicked: boolean); draw(ctx: CanvasRenderingContext2D): void; countEntities(): number; set board(value: Board | null); get board(): Board | null; update(delta: number): void; checkCollisions(): void; /********************* * Getters & Setters * *********************/ get entities(): Entity[]; set entities(value: Entity[]); }