@fuwu-yuan/bgew
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Baguette Game Engine Web is a french 2D Web game engine
42 lines (41 loc) • 1.42 kB
TypeScript
/**
* Vector class ported to typescript from winduptoy gist
* https://gist.github.com/winduptoy/a1aa09c3499e09edbd33
*
* Javascript class originaly hacked from evanw's lightgl.js
* https://github.com/evanw/lightgl.js/blob/master/src/vector.js
*/
export declare class Vector2D {
private _x;
private _y;
constructor(x?: number, y?: number);
get x(): number;
set x(value: number);
get y(): number;
set y(value: number);
negative(): this;
add(v: Vector2D | number): this;
subtract(v: Vector2D | number): this;
multiply(v: Vector2D | number): this;
divide(v: Vector2D | number): this;
equals(v: Vector2D): boolean;
dot(v: Vector2D): number;
cross(v: Vector2D): number;
length(): number;
normalize(): this;
min(): number;
max(): number;
toAngles(): number;
angleTo(a: Vector2D): number;
toArray(n: number): number[];
clone(): Vector2D;
set(x: number, y: number): this;
static negative(a: Vector2D): Vector2D;
static add(a: Vector2D, b: Vector2D | number): Vector2D;
static subtract(a: Vector2D, b: Vector2D | number): Vector2D;
static multiply(a: Vector2D, b: Vector2D | number): Vector2D;
static divide(a: Vector2D, b: Vector2D | number): Vector2D;
static equals(a: Vector2D, b: Vector2D): boolean;
static dot(a: Vector2D, b: Vector2D): number;
static cross(a: Vector2D, b: Vector2D): number;
}