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@fuwu-yuan/bgew

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Baguette Game Engine Web is a french 2D Web game engine

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/** * Vector class ported to typescript from winduptoy gist * https://gist.github.com/winduptoy/a1aa09c3499e09edbd33 * * Javascript class originaly hacked from evanw's lightgl.js * https://github.com/evanw/lightgl.js/blob/master/src/vector.js */ export declare class Vector2D { private _x; private _y; constructor(x?: number, y?: number); get x(): number; set x(value: number); get y(): number; set y(value: number); negative(): this; add(v: Vector2D | number): this; subtract(v: Vector2D | number): this; multiply(v: Vector2D | number): this; divide(v: Vector2D | number): this; equals(v: Vector2D): boolean; dot(v: Vector2D): number; cross(v: Vector2D): number; length(): number; normalize(): this; min(): number; max(): number; toAngles(): number; angleTo(a: Vector2D): number; toArray(n: number): number[]; clone(): Vector2D; set(x: number, y: number): this; static negative(a: Vector2D): Vector2D; static add(a: Vector2D, b: Vector2D | number): Vector2D; static subtract(a: Vector2D, b: Vector2D | number): Vector2D; static multiply(a: Vector2D, b: Vector2D | number): Vector2D; static divide(a: Vector2D, b: Vector2D | number): Vector2D; static equals(a: Vector2D, b: Vector2D): boolean; static dot(a: Vector2D, b: Vector2D): number; static cross(a: Vector2D, b: Vector2D): number; }