@fuwu-yuan/bgew
Version:
Baguette Game Engine Web is a french 2D Web game engine
43 lines (42 loc) • 2.72 kB
JavaScript
;
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } });
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
Object.defineProperty(o, "default", { enumerable: true, value: v });
}) : function(o, v) {
o["default"] = v;
});
var __importStar = (this && this.__importStar) || function (mod) {
if (mod && mod.__esModule) return mod;
var result = {};
if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
__setModuleDefault(result, mod);
return result;
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.Vector2D = exports.Result = exports.Body = exports.Timer = exports.AbstractNetworkManager = exports.Network = exports.Entities = exports.Entity = exports.GameStep = exports.Board = void 0;
window.global = window;
global.Buffer = global.Buffer || require('buffer').Buffer;
global.process = require('process');
var board_1 = require("./lib/engine/board");
Object.defineProperty(exports, "Board", { enumerable: true, get: function () { return board_1.Board; } });
var gamestep_1 = require("./lib/engine/gamestep");
Object.defineProperty(exports, "GameStep", { enumerable: true, get: function () { return gamestep_1.GameStep; } });
var entity_1 = require("./lib/engine/entity");
Object.defineProperty(exports, "Entity", { enumerable: true, get: function () { return entity_1.Entity; } });
exports.Entities = __importStar(require("./lib/engine/entities"));
exports.Network = __importStar(require("./lib/engine/network"));
var networkmanager_abstract_1 = require("./lib/engine/network/networkmanager.abstract");
Object.defineProperty(exports, "AbstractNetworkManager", { enumerable: true, get: function () { return networkmanager_abstract_1.AbstractNetworkManager; } });
var timer_1 = require("./lib/engine/timer");
Object.defineProperty(exports, "Timer", { enumerable: true, get: function () { return timer_1.Timer; } });
var detect_collisions_1 = require("detect-collisions");
Object.defineProperty(exports, "Body", { enumerable: true, get: function () { return detect_collisions_1.Body; } });
Object.defineProperty(exports, "Result", { enumerable: true, get: function () { return detect_collisions_1.Result; } });
var Vector2D_1 = require("./lib/classes/Vector2D");
Object.defineProperty(exports, "Vector2D", { enumerable: true, get: function () { return Vector2D_1.Vector2D; } });