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@fuwu-yuan/bgew

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Baguette Game Engine Web is a french 2D Web game engine

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"use strict"; var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { if (k2 === undefined) k2 = k; Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } }); }) : (function(o, m, k, k2) { if (k2 === undefined) k2 = k; o[k2] = m[k]; })); var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { Object.defineProperty(o, "default", { enumerable: true, value: v }); }) : function(o, v) { o["default"] = v; }); var __importStar = (this && this.__importStar) || function (mod) { if (mod && mod.__esModule) return mod; var result = {}; if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k); __setModuleDefault(result, mod); return result; }; Object.defineProperty(exports, "__esModule", { value: true }); exports.Vector2D = exports.Result = exports.Body = exports.Timer = exports.AbstractNetworkManager = exports.Network = exports.Entities = exports.Entity = exports.GameStep = exports.Board = void 0; window.global = window; global.Buffer = global.Buffer || require('buffer').Buffer; global.process = require('process'); var board_1 = require("./lib/engine/board"); Object.defineProperty(exports, "Board", { enumerable: true, get: function () { return board_1.Board; } }); var gamestep_1 = require("./lib/engine/gamestep"); Object.defineProperty(exports, "GameStep", { enumerable: true, get: function () { return gamestep_1.GameStep; } }); var entity_1 = require("./lib/engine/entity"); Object.defineProperty(exports, "Entity", { enumerable: true, get: function () { return entity_1.Entity; } }); exports.Entities = __importStar(require("./lib/engine/entities")); exports.Network = __importStar(require("./lib/engine/network")); var networkmanager_abstract_1 = require("./lib/engine/network/networkmanager.abstract"); Object.defineProperty(exports, "AbstractNetworkManager", { enumerable: true, get: function () { return networkmanager_abstract_1.AbstractNetworkManager; } }); var timer_1 = require("./lib/engine/timer"); Object.defineProperty(exports, "Timer", { enumerable: true, get: function () { return timer_1.Timer; } }); var detect_collisions_1 = require("detect-collisions"); Object.defineProperty(exports, "Body", { enumerable: true, get: function () { return detect_collisions_1.Body; } }); Object.defineProperty(exports, "Result", { enumerable: true, get: function () { return detect_collisions_1.Result; } }); var Vector2D_1 = require("./lib/classes/Vector2D"); Object.defineProperty(exports, "Vector2D", { enumerable: true, get: function () { return Vector2D_1.Vector2D; } });