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@fusengine/berserk-engine

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'use strict' const colors = require('colors') const logSymbols = require('log-symbols') const bcrypt = require('bcrypt') /** *view Env nodejs * @returns Return env */ exports.ENV = () => { return process.env.NODE_ENV } exports.modulesFile = (files) => { for (let i = 0; i < files.length; i++) { files[i] } } /** * Use bcrypt to hash password * * @param {String} password User password * @param {Number} number number of hash * @returns */ exports.hashPassword = async (password, number) => { try { const salt = await bcrypt.genSalt(number) return await bcrypt.hash(password, salt) } catch (error) { throw error } } /** * Compare password field to user password database * * @param {String} password password database * @param {String} userField password field * @returns */ exports.comparePassword = (password, userField) => { return bcrypt.compare(password, userField) } /** * guardian * this check if user authenticated * * @param {*} req request * @param {*} res response * @param {*} next next execution * @param {String} path Redirect link after not authenticated */ // exports.guardian = (req, res, next, path) => { // if (req) { // next() // } else { // res.redirect(path) // } // } /** * Define success messages * @param {String} message message text */ exports.successMessage = (message) => { const colorMessage = colors.blue.bold const symbolSuccess = logSymbols.success console.log(colorMessage(`${symbolSuccess} ${message}`)) } /** * Define info messages * @param {String} message message text */ exports.infoMessage = (message) => { const colorMessage = colors.bgBlue.bold const symbolSuccess = logSymbols.info console.log(colorMessage(`${symbolSuccess} ${message}`)) } /** * Define error Message * @param {String} message message text */ exports.errorMessage = (message) => { const colorMessage = colors.red.bold const symbolSuccess = logSymbols.warning console.log(colorMessage(`${symbolSuccess} ${message}`)) }