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@freshlysqueezedgames/hermes

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'use strict'; Object.defineProperty(exports, "__esModule", { value: true }); var _typeof = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }; var _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; }; var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); var _Action2 = require('./Action'); var _Action3 = _interopRequireDefault(_Action2); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } function _toConsumableArray(arr) { if (Array.isArray(arr)) { for (var i = 0, arr2 = Array(arr.length); i < arr.length; i++) { arr2[i] = arr[i]; } return arr2; } else { return Array.from(arr); } } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } var toString = Object.prototype.toString; var ARRAY = '[object Array]'; var OBJECT = '[object Object]'; var Reducer = function () { function Reducer() { _classCallCheck(this, Reducer); var t = this; t.path = ""; t.hermes = null; } /** * @name Reduce * @description This is called when a payload is ready to be incorporated in the store heap. Before this happens, the Reducer can be overridden * so that the payload object is handled in the proper manner. * * NOTE: If you have child reducers (reducers assigned to child addresses) of the store heap, there is no need to modify these at they are handled first and * will already have been affected. * @param {*} action * @param {*} state * @param {*} payload */ _createClass(Reducer, [{ key: 'Reduce', value: function Reduce(action) { var state = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : Object.create(null); var payload = arguments[2]; if (!payload) { return state; } var stateType = toString.call(state); var payloadType = toString.call(payload); // Because children can update, you must update only your layer of influence. // In lamence terms, only update the state with the root layer of values... I think... this I guess depends on whether a custom child mutation has happened? // The default reducer will apply to children... so I guess there will be updates there too... if (stateType !== payloadType) { return payloadType === ARRAY ? [].concat(_toConsumableArray(payload)) : _extends({}, payload); } if (stateType === ARRAY) { var _newState = new Array(payload.length); var _i = payload.length; while (_i--) { var item = state[_i]; if ((typeof item === 'undefined' ? 'undefined' : _typeof(item)) === 'object') { _newState[_i] = item || payload[_i]; } else { _newState[_i] = payload[_i]; } } return _newState; } var newState = _extends({}, state, payload); var keys = Object.keys(state); var i = -1; var l = keys.length; while (++i < l) { var key = keys[i]; var _item = state[key]; if ((typeof _item === 'undefined' ? 'undefined' : _typeof(_item)) === 'object') { newState[key] = _item; } } return newState; } }, { key: 'SilentAction', value: function SilentAction(name, payload, context) { var _this = this; var action = new _Action3.default(name, payload, context, false); action.Reducer = function () { return _this; }; return action; } /** * @name Action * @description This is the way the system creates Actions. * @param {*} name * @param {*} payload * @param {*} context */ }, { key: 'Action', value: function Action(name, payload, context) { var _this2 = this; var action = new _Action3.default(name, payload, context); action.Reducer = function () { return _this2; }; return action; } /** * @name Dispatch * @description Adds events to a list of events that gets triggered once the store has fully updated. * @param {String} eventName */ }, { key: 'Dispatch', value: function Dispatch(eventName) { this.hermes.AddEvent(eventName); } }]); return Reducer; }(); Reducer.EVENTS = { CHANGE: 'reducer.change' }; exports.default = Reducer; //# sourceMappingURL=Reducer.js.map