@freesewing/brian
Version:
A FreeSewing pattern for a basic body block for menswear
201 lines (185 loc) • 6.01 kB
JavaScript
import * as shared from './shared.mjs'
import { base } from './base.mjs'
export const back = {
from: base,
name: 'brian.back',
draft: ({
store,
sa,
points,
Path,
paths,
Snippet,
snippets,
complete,
macro,
options,
utils,
part,
}) => {
points.anchor = points.hps.clone()
// Adapt the shoulder seam according to the relevant options
// Note: s3 stands for Shoulder Seam Shift
// Don't bother with less than 10% as that's just asking for trouble
if (options.s3Collar < 0.1 && options.s3Collar > -0.1) {
points.s3CollarSplit = points.hps
paths.backCollar = new Path().move(points.hps).curve_(points.neckCp2, points.cbNeck).hide()
} else if (options.s3Collar > 0) {
// Shift shoulder seam forward on the collar side
points.s3CollarSplit = utils.curveIntersectsY(
points.hps,
points.mirroredNeckCp2Front,
points.mirroredCfNeckCp1,
points.mirroredCfNeck,
store.get('s3CollarMaxFront') * -1 * options.s3Collar
)
paths.backCollar = new Path()
.move(points.hps)
._curve(points.mirroredNeckCp2Front, points.mirroredCfNeckCp1, points.mirroredCfNeck)
.split(points.s3CollarSplit)[0]
.reverse()
.join(new Path().move(points.hps).curve_(points.neckCp2, points.cbNeck))
.hide()
} else if (options.s3Collar < 0) {
// Shift shoulder seam backward on the collar side
points.s3CollarSplit = utils.curveIntersectsY(
points.hps,
points.neckCp2,
points.cbNeck,
points.cbNeck,
store.get('s3CollarMaxBack') * -1 * options.s3Collar
)
paths.backCollar = new Path()
.move(points.cbNeck)
._curve(points.neckCp2, points.neck)
.split(points.s3CollarSplit)[0]
.reverse()
.hide()
}
// Don't bother with less than 10% as that's just asking for trouble
if (options.s3Armhole < 0.1 && options.s3Armhole > -0.1) {
points.s3ArmholeSplit = points.shoulder
paths.backArmhole = new Path()
.move(points.armholePitch)
.curve(points.armholePitchCp2, points.shoulderCp1, points.shoulder)
.hide()
} else if (options.s3Armhole > 0) {
// Shift shoulder seam forward on the armhole side
points.s3ArmholeSplit = utils.curveIntersectsY(
points.shoulder,
points.mirroredShoulderCp1,
points.mirroredFrontArmholePitchCp2,
points.mirroredFrontArmholePitch,
store.get('s3ArmholeMax') * -1 * options.s3Armhole + points.shoulder.y
)
paths.backArmhole = new Path()
.move(points.armholePitch)
.curve(points.armholePitchCp2, points.shoulderCp1, points.shoulder)
.join(
new Path()
.move(points.shoulder)
.curve(
points.mirroredShoulderCp1,
points.mirroredFrontArmholePitchCp2,
points.mirroredFrontArmholePitch
)
.split(points.s3ArmholeSplit)[0]
)
.hide()
} else if (options.s3Armhole < 0) {
// Shift shoulder seam backward on the armhole side
points.s3ArmholeSplit = utils.curveIntersectsY(
points.shoulder,
points.shoulderCp1,
points.armholePitchCp2,
points.armholePitch,
store.get('s3ArmholeMax') * -1 * options.s3Armhole + points.shoulder.y
)
paths.backArmhole = new Path()
.move(points.armholePitch)
.curve(points.armholePitchCp2, points.shoulderCp1, points.shoulder)
.split(points.s3ArmholeSplit)[0]
.hide()
}
// Seamline
paths.saBase = new Path()
.move(points.cbHem)
.line(points.hem)
.line(points.armhole)
.curve(points.armholeCp2, points.armholeHollowCp1, points.armholeHollow)
.curve(points.armholeHollowCp2, points.armholePitchCp1, points.armholePitch)
.join(paths.backArmhole)
.line(points.s3CollarSplit)
.join(paths.backCollar)
.hide()
paths.seam = new Path()
.move(points.cbNeck)
.line(points.cbHips)
.join(paths.saBase)
.attr('class', 'fabric')
// Store lengths to fit sleeve
store.set('backArmholeLength', shared.armholeLength(points, Path))
store.set('backArmholeToArmholePitch', shared.armholeToArmholePitch(points, Path))
if (sa) {
paths.sa = paths.saBase
.offset(sa)
.attr('class', 'fabric sa')
.line(points.cbNeck)
.move(points.cbHips)
paths.sa.line(paths.sa.start())
}
/*
* Annotations
*/
// Cut on fold
macro('cutonfold', {
from: points.cbNeck,
to: points.cbHips,
grainline: true,
})
// Cut list
store.cutlist.addCut({ cut: 1, from: 'fabric', onFold: true })
// Title
macro('title', { at: points.title, nr: 2, title: 'back' })
// Notches
snippets.armholePitchNotch = new Snippet('bnotch', points.armholePitch)
// Waist line
if (complete)
paths.waist = new Path().move(points.cbWaist).line(points.waist).attr('class', 'help')
// Add notches if the shoulder seam is shifted
shared.s3Notches(snippets, Snippet, points, options, 'bnotch')
// Dimensions
shared.dimensions(part, 'back')
macro('hd', {
id: 'wHem',
from: points.cbHips,
to: points.hips,
y: points.hem.y + sa + 15,
})
macro('vd', {
id: 'hHemToWaist',
from: points.cbHem,
to: points.cbWaist,
x: points.cbHips.x - 15,
})
macro('vd', {
id: 'hHemToNeckOpeningBottom',
from: points.cbHem,
to: points.cbNeck,
x: points.cbHips.x - 30,
})
macro('hd', {
id: 'wCFrontToHps',
from: points.cbNeck,
to: points.s3CollarSplit,
y: points.s3CollarSplit.y - sa - 15,
})
macro('hd', {
id: 'lShoulder',
from: points.cbNeck,
to: points.s3ArmholeSplit,
y: points.s3CollarSplit.y - sa - 30,
})
return part
},
}