@fraktalio/fmodel-ts
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Functional domain modeling with TypeScript. Optimized for event sourcing and CQRS
144 lines (143 loc) • 7.91 kB
TypeScript
import { IDecider } from '../domain/decider';
import { ISaga } from '../domain/saga';
/**
* State repository interface / fetching and storing the state from/to storage
*
* @typeParam C - Command
* @typeParam S - State
* @typeParam V - Version
* @typeParam CM - Command Metadata
* @typeParam SM - State Metadata
*
* @author Иван Дугалић / Ivan Dugalic / @idugalic
*/
export interface IStateRepository<C, S, V, CM, SM> {
/**
* Fetch state, version and metadata
*
* @param command - Command payload of type C
* @return current State/[S], Version/[V] and State Metadata/[SM]
*/
readonly fetch: (command: C) => Promise<(S & V & SM) | null>;
/**
* Save state (with optimistic locking)
*
* You can update/save the item/state, but only if the `version` number in the storage has not changed.
*
* @param state - State with Command Metadata of type `S & CM`
* @param commandMetadata - Command Metadata of the command that initiated the `state`
* @param version - The current version of the state
* @return newly saved State of type `S & V & SM`
*/
readonly save: (state: S, commandMetadata: CM, version: V | null) => Promise<S & V & SM>;
}
/**
* State stored aggregate interface is using/delegating a `decider` of type `IDecider`<`C`, `S`, `E`> to handle commands and produce new state.
* In order to handle the command, aggregate needs to fetch the current state via `IStateRepository.fetchState` function first, and then delegate the command to the `decider` which can produce new state as a result.
*
* New state is then stored via `IStateRepository.save` function.
*
* @typeParam C - Commands of type `C` that this aggregate can handle
* @typeParam S - Aggregate state of type `S`
* @typeParam E - Events of type `E` that this aggregate can publish
* @typeParam V - The Version of the stored State
* @typeParam CM - Command Metadata
* @typeParam SM - State Metadata
*
* @author Иван Дугалић / Ivan Dugalic / @idugalic
*/
export interface IStateStoredAggregate<C, S, E, V, CM, SM> extends IDecider<C, S, E>, IStateRepository<C, S, V, CM, SM> {
readonly handle: (command: C & CM) => Promise<S & V & SM>;
}
/**
* State stored and orchestrating aggregate interface is using/delegating a `decider` of type `IDecider`<`C`, `S`, `E`> to handle commands and produce new state.
* In order to handle the command, aggregate needs to fetch the current state via `IStateRepository.fetchState` function first, and then delegate the command to the `decider` which can produce new state as a result.
* If the `decider` is combined out of many deciders via `combine` function, an optional `saga` could be used to react on new events and send new commands to the `decider` recursively, in one transaction.
*
* New state is then stored via `IStateRepository.save` function.
*
* @typeParam C - Commands of type `C` that this aggregate can handle
* @typeParam S - Aggregate state of type `S`
* @typeParam E - Events of type `E` that this aggregate can publish
* @typeParam V - The Version of the stored State
* @typeParam CM - Command Metadata
* @typeParam SM - State Metadata
*
* @author Иван Дугалић / Ivan Dugalic / @idugalic
*/
export interface IStateStoredOrchestratingAggregate<C, S, E, V, CM, SM> extends IStateStoredAggregate<C, S, E, V, CM, SM>, ISaga<E, C> {
}
/**
* `StateComputation` abstracts the `State Computation` algorithm by using a `decider` of type `IDecider`<`C`, `S,` `E`> to handle commands based on the current state, and produce new state.
*
* @typeParam C - Commands of type `C`
* @typeParam S - State of type `S`
* @typeParam E - Events of type `E`
*/
export declare abstract class StateComputation<C, S, E> implements IDecider<C, S, E> {
protected readonly decider: IDecider<C, S, E>;
protected constructor(decider: IDecider<C, S, E>);
decide(command: C, state: S): readonly E[];
evolve(state: S, event: E): S;
readonly initialState: S;
protected computeNewState(state: S, command: C): S;
}
/**
* `StateOrchestratingComputation` abstracts the `Orchestrating State Computation` algorithm by using a `decider` of type `IDecider`<`C`, `S,` `E`> and `saga` of type `ISaga`<`E`, `C`> to handle commands based on the current state, and produce new state.
* If the `decider` is combined out of many deciders via `combine` function, a `saga` could be used to react on new events and send new commands to the `decider` recursively, in single transaction.
*
* @typeParam C - Commands of type `C`
* @typeParam S - State of type `S`
* @typeParam E - Events of type `E`
*/
export declare abstract class StateOrchestratingComputation<C, S, E> extends StateComputation<C, S, E> implements IDecider<C, S, E>, ISaga<E, C> {
protected readonly saga: ISaga<E, C>;
protected constructor(decider: IDecider<C, S, E>, saga: ISaga<E, C>);
react(event: E): readonly C[];
protected computeNewState(state: S, command: C): S;
}
/**
* State stored aggregate is using/delegating a `decider` of type `Decider`<`C`, `S`, `E`> to handle commands and produce new state.
* In order to handle the command, aggregate needs to fetch the current state via `IStateRepository.fetchState` function first, and then delegate the command to the `decider` which can produce new state as a result.
*
* New state is then stored via `IStateRepository.save` function.
*
* @typeParam C - Commands of type `C` that this aggregate can handle
* @typeParam S - Aggregate state of type `S`
* @typeParam E - Events of type `E` that this aggregate can publish
* @typeParam V - The Version of the stored State
* @typeParam CM - Command Metadata
* @typeParam SM - State Metadata
*
* @author Иван Дугалић / Ivan Dugalic / @idugalic
*/
export declare class StateStoredAggregate<C, S, E, V, CM, SM> extends StateComputation<C, S, E> implements IStateStoredAggregate<C, S, E, V, CM, SM> {
protected readonly stateRepository: IStateRepository<C, S, V, CM, SM>;
constructor(decider: IDecider<C, S, E>, stateRepository: IStateRepository<C, S, V, CM, SM>);
fetch(command: C): Promise<(S & V & SM) | null>;
save(state: S, commandMetadata: CM, version: V | null): Promise<S & V & SM>;
handle(command: C & CM): Promise<S & V & SM>;
}
/**
* State stored orchestrating aggregate is using/delegating a `decider` of type `IDecider`<`C`, `S`, `E`> to handle commands and produce new state.
* In order to handle the command, aggregate needs to fetch the current state via `IStateRepository.fetchState` function first, and then delegate the command to the `decider` which can produce new state as a result.
* If the `decider` is combined out of many deciders via `combine` function, an optional `saga` could be used to react on new events and send new commands to the `decider` recursively, in one transaction.
*
* New state is then stored via `IStateRepository.save` function.
*
* @typeParam C - Commands of type `C` that this aggregate can handle
* @typeParam S - Aggregate state of type `S`
* @typeParam E - Events of type `E` that this aggregate can publish
* @typeParam V - The Version of the stored State
* @typeParam CM - Command Metadata
* @typeParam SM - State Metadata
*
* @author Иван Дугалић / Ivan Dugalic / @idugalic
*/
export declare class StateStoredOrchestratingAggregate<C, S, E, V, CM, SM> extends StateOrchestratingComputation<C, S, E> implements IStateStoredOrchestratingAggregate<C, S, E, V, CM, SM> {
protected readonly stateRepository: IStateRepository<C, S, V, CM, SM>;
constructor(decider: IDecider<C, S, E>, stateRepository: IStateRepository<C, S, V, CM, SM>, saga: ISaga<E, C>);
fetch(command: C): Promise<(S & V & SM) | null>;
save(state: S, commandMetadata: CM, version: V | null): Promise<S & V & SM>;
handle(command: C & CM): Promise<S & V & SM>;
}