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@fortune-sheet/core

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FortuneSheet is a drop-in javascript spreadsheet library that provides rich features like Excel and Google Sheets

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import { defaultContext } from "./context"; export declare const defaultStyle: { fillStyle: string; textBaseline: string; strokeStyle: string; rowFillStyle: string; textAlign: string; }; export declare class Canvas { canvasElement: HTMLCanvasElement; sheetCtx: ReturnType<typeof defaultContext>; measureTextCacheTimeOut: any; cellOverflowMapCache: any; constructor(canvasElement: HTMLCanvasElement, ctx: ReturnType<typeof defaultContext>); drawRowHeader(scrollHeight: number, drawHeight?: number, offsetTop?: number): void; drawColumnHeader(scrollWidth: number, drawWidth?: number, offsetLeft?: number): void; drawMain({ scrollWidth, scrollHeight, drawWidth, drawHeight, offsetLeft, offsetTop, columnOffsetCell, rowOffsetCell, clear, }: { scrollWidth: number; scrollHeight: number; drawWidth?: number; drawHeight?: number; offsetLeft?: number; offsetTop?: number; columnOffsetCell?: number; rowOffsetCell?: number; clear?: boolean; }): void; getCellOverflowMap(canvas: CanvasRenderingContext2D, colStart: number, colEnd: number, rowStart: number, rowEnd: number): any; nullCellRender(r: number, c: number, startY: number, startX: number, endY: number, endX: number, renderCtx: CanvasRenderingContext2D, afCompute: any, cfCompute: any, offsetLeft: number, offsetTop: number, dynamicArrayCompute: any, cellOverflowMap: any, colStart: number, colEnd: number, scrollHeight: number, scrollWidth: number, bodrder05: any, isMerge?: boolean): void; cellRender(r: number, c: number, startY: number, startX: number, endY: number, endX: number, value: any, renderCtx: CanvasRenderingContext2D, afCompute: any, cfCompute: any, offsetLeft: number, offsetTop: number, dynamicArrayCompute: any, cellOverflowMap: any, colStart: number, colEnd: number, scrollHeight: number, scrollWidth: number, bodrder05: number, isMerge?: boolean): void; cellOverflowRender(r: number, c: number, stc: number, edc: number, renderCtx: CanvasRenderingContext2D, scrollHeight: number, scrollWidth: number, offsetLeft: number, offsetTop: number, afCompute: any, cfCompute: any): void; cellOverflow_trace(r: number, curC: number, traceC: number, traceDir: string, horizonAlign: string, textMetrics: number): any; cellOverflow_colIn(map: any, r: number, c: number, col_st: number, col_ed: number): { colIn: boolean; colLast: boolean; rowIndex: number | undefined; colIndex: number | undefined; stc: number | undefined; edc: number | undefined; }; cellTextRender(textInfo: any, ctx: CanvasRenderingContext2D, option: any): void; drawFreezeLine({ horizontalTop, verticalLeft, }: { horizontalTop?: number; verticalLeft?: number; }): void; }