@fortune-sheet/core
Version:
FortuneSheet is a drop-in javascript spreadsheet library that provides rich features like Excel and Google Sheets
47 lines (46 loc) • 2.88 kB
TypeScript
import { defaultContext } from "./context";
export declare const defaultStyle: {
fillStyle: string;
textBaseline: string;
strokeStyle: string;
rowFillStyle: string;
textAlign: string;
};
export declare class Canvas {
canvasElement: HTMLCanvasElement;
sheetCtx: ReturnType<typeof defaultContext>;
measureTextCacheTimeOut: any;
cellOverflowMapCache: any;
constructor(canvasElement: HTMLCanvasElement, ctx: ReturnType<typeof defaultContext>);
drawRowHeader(scrollHeight: number, drawHeight?: number, offsetTop?: number): void;
drawColumnHeader(scrollWidth: number, drawWidth?: number, offsetLeft?: number): void;
drawMain({ scrollWidth, scrollHeight, drawWidth, drawHeight, offsetLeft, offsetTop, columnOffsetCell, rowOffsetCell, clear, }: {
scrollWidth: number;
scrollHeight: number;
drawWidth?: number;
drawHeight?: number;
offsetLeft?: number;
offsetTop?: number;
columnOffsetCell?: number;
rowOffsetCell?: number;
clear?: boolean;
}): void;
getCellOverflowMap(canvas: CanvasRenderingContext2D, colStart: number, colEnd: number, rowStart: number, rowEnd: number): any;
nullCellRender(r: number, c: number, startY: number, startX: number, endY: number, endX: number, renderCtx: CanvasRenderingContext2D, afCompute: any, cfCompute: any, offsetLeft: number, offsetTop: number, dynamicArrayCompute: any, cellOverflowMap: any, colStart: number, colEnd: number, scrollHeight: number, scrollWidth: number, bodrder05: any, isMerge?: boolean): void;
cellRender(r: number, c: number, startY: number, startX: number, endY: number, endX: number, value: any, renderCtx: CanvasRenderingContext2D, afCompute: any, cfCompute: any, offsetLeft: number, offsetTop: number, dynamicArrayCompute: any, cellOverflowMap: any, colStart: number, colEnd: number, scrollHeight: number, scrollWidth: number, bodrder05: number, isMerge?: boolean): void;
cellOverflowRender(r: number, c: number, stc: number, edc: number, renderCtx: CanvasRenderingContext2D, scrollHeight: number, scrollWidth: number, offsetLeft: number, offsetTop: number, afCompute: any, cfCompute: any): void;
cellOverflow_trace(r: number, curC: number, traceC: number, traceDir: string, horizonAlign: string, textMetrics: number): any;
cellOverflow_colIn(map: any, r: number, c: number, col_st: number, col_ed: number): {
colIn: boolean;
colLast: boolean;
rowIndex: number | undefined;
colIndex: number | undefined;
stc: number | undefined;
edc: number | undefined;
};
cellTextRender(textInfo: any, ctx: CanvasRenderingContext2D, option: any): void;
drawFreezeLine({ horizontalTop, verticalLeft, }: {
horizontalTop?: number;
verticalLeft?: number;
}): void;
}