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@forbespro/lead-agent

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const e = { uniforms: { damp: { value: 0.96 }, tOld: { value: null }, tNew: { value: null } }, vertexShader: ( /* glsl */ ` varying vec2 vUv; void main() { vUv = uv; gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); }` ), fragmentShader: ( /* glsl */ ` uniform float damp; uniform sampler2D tOld; uniform sampler2D tNew; varying vec2 vUv; vec4 when_gt( vec4 x, float y ) { return max( sign( x - y ), 0.0 ); } void main() { vec4 texelOld = texture2D( tOld, vUv ); vec4 texelNew = texture2D( tNew, vUv ); texelOld *= damp * when_gt( texelOld, 0.1 ); gl_FragColor = max(texelNew, texelOld); }` ) }; export { e as AfterimageShader };