@forbespro/lead-agent
Version:
Lead Chat Agent React Component
38 lines (37 loc) • 2.22 kB
JavaScript
import { Color as s } from "three";
import { Pass as r } from "./index52.js";
class u extends r {
/**
* Constructs a new render pass.
*
* @param {Scene} scene - The scene to render.
* @param {Camera} camera - The camera.
* @param {?Material} [overrideMaterial=null] - The override material. If set, this material is used
* for all objects in the scene.
* @param {?(number|Color|string)} [clearColor=null] - The clear color of the render pass.
* @param {?number} [clearAlpha=null] - The clear alpha of the render pass.
*/
constructor(l, i, t = null, e = null, a = null) {
super(), this.scene = l, this.camera = i, this.overrideMaterial = t, this.clearColor = e, this.clearAlpha = a, this.clear = !0, this.clearDepth = !1, this.needsSwap = !1, this._oldClearColor = new s();
}
/**
* Performs a beauty pass with the configured scene and camera.
*
* @param {WebGLRenderer} renderer - The renderer.
* @param {WebGLRenderTarget} writeBuffer - The write buffer. This buffer is intended as the rendering
* destination for the pass.
* @param {WebGLRenderTarget} readBuffer - The read buffer. The pass can access the result from the
* previous pass from this buffer.
* @param {number} deltaTime - The delta time in seconds.
* @param {boolean} maskActive - Whether masking is active or not.
*/
render(l, i, t) {
const e = l.autoClear;
l.autoClear = !1;
let a, o;
this.overrideMaterial !== null && (o = this.scene.overrideMaterial, this.scene.overrideMaterial = this.overrideMaterial), this.clearColor !== null && (l.getClearColor(this._oldClearColor), l.setClearColor(this.clearColor, l.getClearAlpha())), this.clearAlpha !== null && (a = l.getClearAlpha(), l.setClearAlpha(this.clearAlpha)), this.clearDepth == !0 && l.clearDepth(), l.setRenderTarget(this.renderToScreen ? null : t), this.clear === !0 && l.clear(l.autoClearColor, l.autoClearDepth, l.autoClearStencil), l.render(this.scene, this.camera), this.clearColor !== null && l.setClearColor(this._oldClearColor), this.clearAlpha !== null && l.setClearAlpha(a), this.overrideMaterial !== null && (this.scene.overrideMaterial = o), l.autoClear = e;
}
}
export {
u as RenderPass
};