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@forbespro/lead-agent

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"use strict";Object.defineProperty(exports,Symbol.toStringTag,{value:"Module"});const e={uniforms:{damp:{value:.96},tOld:{value:null},tNew:{value:null}},vertexShader:` varying vec2 vUv; void main() { vUv = uv; gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); }`,fragmentShader:` uniform float damp; uniform sampler2D tOld; uniform sampler2D tNew; varying vec2 vUv; vec4 when_gt( vec4 x, float y ) { return max( sign( x - y ), 0.0 ); } void main() { vec4 texelOld = texture2D( tOld, vUv ); vec4 texelNew = texture2D( tNew, vUv ); texelOld *= damp * when_gt( texelOld, 0.1 ); gl_FragColor = max(texelNew, texelOld); }`};exports.AfterimageShader=e;