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@forbespro/lead-agent

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"use strict";Object.defineProperty(exports,Symbol.toStringTag,{value:"Module"});const e={name:"CopyShader",uniforms:{tDiffuse:{value:null},opacity:{value:1}},vertexShader:` varying vec2 vUv; void main() { vUv = uv; gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); }`,fragmentShader:` uniform float opacity; uniform sampler2D tDiffuse; varying vec2 vUv; void main() { vec4 texel = texture2D( tDiffuse, vUv ); gl_FragColor = opacity * texel; }`};exports.CopyShader=e;