@fnlb-project/fnbr
Version:
A library to interact with Epic Games' Fortnite HTTP and XMPP services
21 lines (20 loc) • 755 B
TypeScript
export default class WebSocket {
static OPEN: number;
static CONNECTING: number;
static CLOSING: number;
static CLOSED: number;
private socket;
private listeners;
constructor(url: string | URL, options?: string | string[] | {
headers?: Record<string, string>;
[key: string]: any;
});
get readyState(): 0 | 1 | 2 | 3;
send(data: string | ArrayBufferLike | Blob | ArrayBufferView): void;
close(code?: number, reason?: string): void;
on(event: string, listener: (...args: any[]) => void): this;
once(event: string, listener: (...args: any[]) => void): this;
off(event: string, listener: (...args: any[]) => void): this;
removeAllListeners(event?: string): this;
private emit;
}