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@fnlb-project/fnbr

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A library to interact with Epic Games' Fortnite HTTP and XMPP services

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); const tslib_1 = require("tslib"); const async_queue_1 = require("@sapphire/async-queue"); const Util_1 = require("../../util/Util"); const Endpoints_1 = tslib_1.__importDefault(require("../../../resources/Endpoints")); const ClientPartyMemberMeta_1 = tslib_1.__importDefault(require("./ClientPartyMemberMeta")); const PartyMember_1 = tslib_1.__importDefault(require("./PartyMember")); const enums_1 = require("../../../resources/enums"); const EpicgamesAPIError_1 = tslib_1.__importDefault(require("../../exceptions/EpicgamesAPIError")); /** * Represents the client's party member */ class ClientPartyMember extends PartyMember_1.default { /** * @param party The party this member belongs to * @param data The member data */ constructor(party, data) { super(party, data); this.meta = new ClientPartyMemberMeta_1.default(this, data.meta); this.patchQueue = new async_queue_1.AsyncQueue(); this.update({ id: this.id, displayName: this.client.user.self.displayName, externalAuths: this.client.user.self.externalAuths }); if (this.client.lastPartyMemberMeta) this.meta.update(this.client.lastPartyMemberMeta, true); } /** * Sends a meta patch to Epicgames's servers * @param updated The updated schema * @throws {EpicgamesAPIError} */ async sendPatch(updated) { await this.patchQueue.wait(); try { await this.client.http.epicgamesRequest({ method: 'PATCH', url: `${Endpoints_1.default.BR_PARTY}/parties/${this.party.id}/members/${this.id}/meta`, headers: { 'Content-Type': 'application/json', }, data: { delete: [], revision: this.revision, update: updated, }, }, enums_1.AuthSessionStoreKey.Fortnite); } catch (e) { if (e instanceof EpicgamesAPIError_1.default && e.code === 'errors.com.epicgames.social.party.stale_revision') { this.revision = parseInt(e.messageVars[1], 10); this.patchQueue.shift(); return this.sendPatch(updated); } this.patchQueue.shift(); throw e; } this.revision += 1; this.patchQueue.shift(); if (this.client.config.savePartyMemberMeta) this.client.lastPartyMemberMeta = this.meta.schema; return undefined; } /** * Updates the client party member's readiness * @param ready Whether the client party member is ready * @throws {EpicgamesAPIError} */ async setReadiness(ready) { let data = this.meta.get('Default:MatchmakingInfo_j'); data = this.meta.set('Default:MatchmakingInfo_j', { ...data, MatchmakingInfo: { ...data.MatchmakingInfo, readyStatus: ready ? 'Ready' : 'NotReady', readyInputType: ready ? 'Touch' : 'Count', readyStatusMMId: ready ? (0, Util_1.getUUID)().replaceAll('-', '').toUpperCase() : '', }, }); await this.sendPatch({ 'Default:MatchmakingInfo_j': data, }); } /** * Updates the client party member's sitting out state * @param sittingOut Whether the client party member is sitting out * @throws {EpicgamesAPIError} */ async setSittingOut(sittingOut) { let data = this.meta.get('Default:MatchmakingInfo_j'); data = this.meta.set('Default:MatchmakingInfo_j', { ...data, MatchmakingInfo: { ...data.MatchmakingInfo, readyStatus: sittingOut ? 'SittingOut' : 'NotReady', readyStatusMMId: '', }, }); await this.sendPatch({ 'Default:MatchmakingInfo_j': data, }); } /** * Updates the client party member's level * @param level The new level * @throws {EpicgamesAPIError} */ async setLevel(level) { var _a, _b; return this.setBattlePass((_b = (_a = this.meta.battlepass) === null || _a === void 0 ? void 0 : _a.bHasPurchasedPass) !== null && _b !== void 0 ? _b : false, level); } /** * Updates the client party member's battle pass info * @param isPurchased Whether the battle pass is purchased * @param level The battle pass level * @throws {EpicgamesAPIError} */ async setBattlePass(isPurchased, level) { let data = this.meta.get('Default:BattlePassInfo_j'); data = this.meta.set('Default:BattlePassInfo_j', { ...data, BattlePassInfo: { ...data.BattlePassInfo, bHasPurchasedPass: isPurchased, passLevel: level, }, }); await this.sendPatch({ 'Default:BattlePassInfo_j': data, }); } /** * Updates the client party member's banner * @param bannerId The new banner's id * @param color The new banner's color * @throws {EpicgamesAPIError} */ async setBanner(bannerId, color) { var _a, _b, _c, _d, _e; let data = this.meta.get('Default:MpLoadout1_j'); data = this.meta.set('Default:MpLoadout1_j', { ...data, MpLoadout1: { ...data.MpLoadout1, s: { ...(_a = data.MpLoadout1) === null || _a === void 0 ? void 0 : _a.s, li: { ...(((_c = (_b = data.MpLoadout1) === null || _b === void 0 ? void 0 : _b.s) === null || _c === void 0 ? void 0 : _c.li) || {}), i: bannerId, }, lc: { ...(((_e = (_d = data.MpLoadout1) === null || _d === void 0 ? void 0 : _d.s) === null || _e === void 0 ? void 0 : _e.lc) || {}), i: color, }, }, }, }); await this.sendPatch({ 'Default:MpLoadout1_j': data, }); } /** * Updates multiple cosmetics for the client party member. * If a cosmetic is set to `null`, it will be cleared. * If a cosmetic is set to `undefined` or is not provided, it will remain unchanged. * @param cosmetics An object specifying the cosmetics to update, including outfit, backpack, pickaxe and shoes. * @throws {EpicgamesAPIError} */ async setCosmetics(cosmetics = {}) { var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k; const { outfit, backpack, pickaxe, shoes, sidekick } = cosmetics; let data = this.meta.get('Default:MpLoadout1_j'); let loadoutMetaData = this.meta.get('Default:LoadoutMeta_j'); const nextSlots = { ...(((_a = data.MpLoadout1) === null || _a === void 0 ? void 0 : _a.s) || {}), }; if (Object.hasOwn(cosmetics, 'outfit')) { if (outfit === null) { delete nextSlots.ac; loadoutMetaData = this.meta.set('Default:LoadoutMeta_j', { ...loadoutMetaData, LoadoutMeta: { ...loadoutMetaData.LoadoutMeta, scratchpad: [], }, }); } else if (outfit !== undefined) { nextSlots.ac = { i: outfit.id, v: (_c = (_b = outfit.variants) === null || _b === void 0 ? void 0 : _b.map((v) => v.variantIndex.toString())) !== null && _c !== void 0 ? _c : [], }; loadoutMetaData = this.meta.set('Default:LoadoutMeta_j', { ...loadoutMetaData, LoadoutMeta: { ...loadoutMetaData.LoadoutMeta, scratchpad: ((_d = outfit.enlightment) === null || _d === void 0 ? void 0 : _d.length) === 2 ? [{ t: outfit.enlightment[0], v: outfit.enlightment[1], }] : [], }, }); } } if (Object.hasOwn(cosmetics, 'backpack')) { if (backpack === null) { delete nextSlots.ab; } else if (backpack !== undefined) { nextSlots.ab = { i: backpack.id, v: (_f = (_e = backpack.variants) === null || _e === void 0 ? void 0 : _e.map((v) => v.variantIndex.toString())) !== null && _f !== void 0 ? _f : [] }; } } if (Object.hasOwn(cosmetics, 'pickaxe')) { if (pickaxe === null) { delete nextSlots.ap; } else if (pickaxe !== undefined) { nextSlots.ap = { i: pickaxe.id, v: (_h = (_g = pickaxe.variants) === null || _g === void 0 ? void 0 : _g.map((v) => v.variantIndex.toString())) !== null && _h !== void 0 ? _h : [] }; } } if (Object.hasOwn(cosmetics, 'shoes')) { if (shoes === null) { delete nextSlots.as; } else if (shoes !== undefined) { nextSlots.as = { i: shoes.id, v: (_k = (_j = shoes.variants) === null || _j === void 0 ? void 0 : _j.map((v) => v.variantIndex.toString())) !== null && _k !== void 0 ? _k : [] }; } } if (Object.hasOwn(cosmetics, 'sidekick')) { if (sidekick === null) { delete nextSlots.mm; } else if (sidekick !== undefined) { nextSlots.mm = { i: "CosmeticMimosa:" + sidekick.id }; } } data = this.meta.set('Default:MpLoadout1_j', { ...data, MpLoadout1: { ...data.MpLoadout1, s: nextSlots, }, }); const patch = { 'Default:MpLoadout1_j': data, }; if (Object.hasOwn(cosmetics, 'outfit')) { patch['Default:LoadoutMeta_j'] = loadoutMetaData; } await this.sendPatch(patch); } /** * Updates the client party member's outfit * @param id The outfit's ID * @param variants The outfit's variants * @param enlightment The outfit's enlightment * @throws {EpicgamesAPIError} */ async setOutfit(id, variants = [], enlightment) { return this.setCosmetics({ outfit: { id, variants, enlightment } }); } /** * Updates the client party member's backpack * @param id The backpack's ID * @param variants The backpack's variants * @param path The backpack's path in the game files * @throws {EpicgamesAPIError} */ async setBackpack(id, variants = [], path) { return this.setCosmetics({ backpack: { id, variants, path } }); } /** * Updates the client party member's pet * @param id The pet's ID * @param variants The pet's variants * @param path The pet's path in the game files */ async setPet(id, variants = [], path) { return this.setCosmetics({ backpack: { id, variants, path: path !== null && path !== void 0 ? path : '/BRCosmetics/Athena/Items/Cosmetics/PetCarriers' } }); } /** * Updates the client party member's pickaxe * @param id The pickaxe's ID * @param variants The pickaxe's variants * @param path The pickaxe's path in the game files * @throws {EpicgamesAPIError} */ async setPickaxe(id, variants = [], path) { return this.setCosmetics({ pickaxe: { id, variants, path } }); } /** * Updates the client party member's shoes * @param id The shoes' ID * @param variants The shoes' variants * @param path The shoes' path in the game files * @throws {EpicgamesAPIError} */ async setShoes(id, variants = [], path) { return this.setCosmetics({ shoes: { id, variants, path } }); } /** * Updates the client party member's sidekick * @param id The sidekick's ID * @param variants The sidekick's variants * @param path The sidekick's path in the game files * @throws {EpicgamesAPIError} */ async setSidekick(id, variants = [], path) { return this.setCosmetics({ sidekick: { id, variants, path } }); } /** * Updates the client party member's emote * @param id The emote's ID * @param path The emote's path in the game files * @throws {EpicgamesAPIError} */ async setEmote(id, path) { var _a; if (this.meta.get('Default:FrontendEmote_j').FrontendEmote.pickable !== 'None') await this.clearEmote(); let data = this.meta.get('Default:FrontendEmote_j'); data = this.meta.set('Default:FrontendEmote_j', { ...data, FrontendEmote: { ...data.FrontendEmote, pickable: `${(_a = path === null || path === void 0 ? void 0 : path.replace(/\/$/, '')) !== null && _a !== void 0 ? _a : '/BRCosmetics/Athena/Items/Cosmetics/Dances'}/${id}.${id}`, emoteSection: -2, }, }); await this.sendPatch({ 'Default:FrontendEmote_j': data, }); } /** * Updates the client party member's emoji * @param id The emoji's ID * @param path The emoji's path in the game files * @throws {EpicgamesAPIError} */ async setEmoji(id, path) { return this.setEmote(id, path !== null && path !== void 0 ? path : '/BRCosmetics/Athena/Items/Cosmetics/Dances/Emoji'); } /** * Clears the client party member's emote and emoji * @throws {EpicgamesAPIError} */ async clearEmote() { let data = this.meta.get('Default:FrontendEmote_j'); data = this.meta.set('Default:FrontendEmote_j', { ...data, FrontendEmote: { ...data.FrontendEmote, pickable: 'None', emoteSection: -1, }, }); await this.sendPatch({ 'Default:FrontendEmote_j': data, }); } /** * Clears the client party member's backpack * @throws {EpicgamesAPIError} */ async clearBackpack() { return this.setCosmetics({ backpack: null }); } /** * Clears the client party member's shoes * @throws {EpicgamesAPIError} */ async clearShoes() { return this.setCosmetics({ shoes: null }); } /** * Clears the client party member's sidekick * @throws {EpicgamesAPIError} */ async clearSidekick() { return this.setCosmetics({ sidekick: null }); } /** * Updates the client party member's match state. * NOTE: This is visually, the client will not actually join a match * @param isPlaying Whether the client is in a match * @param playerCount The match player count (must be between 0 and 255) * @param startedAt The start date of the match * @throws {EpicgamesAPIError} */ async setPlaying(isPlaying = true, playerCount = 100, startedAt = new Date()) { await this.sendPatch({ 'Default:PackedState_j': this.meta.set('Default:PackedState_j', { ...this.meta.get('Default:PackedState_j'), PackedState: { ...this.meta.get('Default:PackedState_j').PackedState, location: isPlaying ? 'InGame' : 'PreLobby', gameMode: isPlaying ? 'InBattleRoyale' : 'None', }, }), 'Default:MatchmakingInfo_j': this.meta.set('Default:MatchmakingInfo_j', { ...this.meta.get('Default:MatchmakingInfo_j'), MatchmakingInfo: { ...this.meta.get('Default:MatchmakingInfo_j').MatchmakingInfo, hasPreloadedAthena: isPlaying, }, }), 'Default:NumAthenaPlayersLeft_U': this.meta.set('Default:NumAthenaPlayersLeft_U', playerCount), 'Default:UtcTimeStartedMatchAthena_s': this.meta.set('Default:UtcTimeStartedMatchAthena_s', startedAt.toISOString()), }); } /** * Updates the client party member's pre lobby map marker. * [0, 0] would be the center of the map * @param isSet Whether the marker is set * @param locationX The marker x location * @param locationY The marker y location * @throws {EpicgamesAPIError} */ async setMarker(isSet, locationX, locationY) { let data = this.meta.get('Default:FrontEndMapMarker_j'); data = this.meta.set('Default:FrontEndMapMarker_j', { ...data, FrontEndMapMarker: { ...data.FrontEndMapMarker, bIsSet: isSet, markerLocation: { ...data.FrontEndMapMarker.markerLocation, x: locationY || 0, y: locationX || 0, }, }, }); await this.sendPatch({ 'Default:FrontEndMapMarker_j': data, }); } /** * Updates the client party member's cosmetic stats. * Crowns are shown when using the EID_Coronet emote * @param crowns The amount of crowns / "Royal Royales" * @param rankedProgression The ranked progression * @throws {EpicgamesAPIError} */ async setCosmeticStats(crowns, rankedProgression) { var _a; let data = this.meta.get('Default:LoadoutMeta_j'); const currentStats = ((_a = data.LoadoutMeta) === null || _a === void 0 ? void 0 : _a.stats) || []; const setStat = (name, value) => { const idx = currentStats.findIndex((s) => s.statName === name); if (idx > -1) currentStats[idx].statValue = value; else currentStats.push({ statName: name, statValue: value }); }; setStat('HabaneroProgression', rankedProgression); setStat('TotalRoyalRoyales', crowns); setStat('TotalVictoryCrowns', crowns); setStat('HasCrown', crowns > 0 ? 1 : 0); data = this.meta.set('Default:LoadoutMeta_j', { ...data, LoadoutMeta: { ...data.LoadoutMeta, stats: currentStats, }, }); await this.sendPatch({ 'Default:LoadoutMeta_j': data, }); } } exports.default = ClientPartyMember; //# sourceMappingURL=ClientPartyMember.js.map