@fnlb-project/fnbr
Version:
A library to interact with Epic Games' Fortnite HTTP and XMPP services
30 lines • 1.53 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
exports.ConversationType = exports.SignedMessageType = exports.AuthSessionStoreKey = exports.AuthSessionType = void 0;
var AuthSessionType;
(function (AuthSessionType) {
AuthSessionType["Fortnite"] = "fortnite";
AuthSessionType["FortniteClientCredentials"] = "fortniteClientCredentials";
AuthSessionType["EOS"] = "eos";
AuthSessionType["EOSDeployment"] = "eosDeployment";
AuthSessionType["Launcher"] = "launcher";
})(AuthSessionType || (exports.AuthSessionType = AuthSessionType = {}));
var AuthSessionStoreKey;
(function (AuthSessionStoreKey) {
AuthSessionStoreKey["Fortnite"] = "fortnite";
AuthSessionStoreKey["FortniteClientCredentials"] = "fortniteClientCredentials";
AuthSessionStoreKey["FortniteEOS"] = "fortniteEOS";
AuthSessionStoreKey["FortniteEOSDeployment"] = "fortniteEOSDeployment";
AuthSessionStoreKey["Launcher"] = "launcher";
})(AuthSessionStoreKey || (exports.AuthSessionStoreKey = AuthSessionStoreKey = {}));
var SignedMessageType;
(function (SignedMessageType) {
SignedMessageType["Persistent"] = "Persistent";
SignedMessageType["Party"] = "Party";
})(SignedMessageType || (exports.SignedMessageType = SignedMessageType = {}));
var ConversationType;
(function (ConversationType) {
ConversationType["DirectMessage"] = "DirectMessage";
ConversationType["Party"] = "Party";
})(ConversationType || (exports.ConversationType = ConversationType = {}));
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