@fnlb-project/fnbr
Version:
A library to interact with Epic Games' Fortnite HTTP and XMPP services
28 lines (27 loc) • 1.05 kB
TypeScript
import BasePartyInvitation from './BasePartyInvitation';
import type ClientUser from '../user/ClientUser';
import type Friend from '../friend/Friend';
import type Client from '../../Client';
import type Party from './Party';
import type ClientParty from './ClientParty';
/**
* Represents a sent party invitation
*/
declare class SentPartyInvitation extends BasePartyInvitation {
sender: ClientUser;
receiver: Friend;
/**
* @param client The main client
* @param party The party this invitation belongs to
* @param sender The friend (or the client user) who sent this invitation
* @param receiver The friend (or the client user) who received this invitation
* @param data The invitation data
*/
constructor(client: Client, party: Party | ClientParty, sender: ClientUser, receiver: Friend, data: any);
/**
* Declines this invitation
* @throws {PartyInvitationExpiredError} The invitation already got accepted or declined
*/
abort(): Promise<void>;
}
export default SentPartyInvitation;