@fnlb-project/fnbr
Version:
A library to interact with Epic Games' Fortnite HTTP and XMPP services
38 lines (37 loc) • 1.1 kB
TypeScript
import Base from '../Base';
import type { AuthSessionStoreKey } from '../../resources/enums';
import type Client from '../Client';
interface RequestHeaders {
[key: string]: any;
}
export type RequestConfig = {
method?: string;
headers?: RequestHeaders;
data?: any;
url: string;
responseType?: 'json' | 'arraybuffer' | 'blob';
};
/**
* Represents the client's HTTP manager
* @private
*/
declare class HTTP extends Base {
/**
* @param client The main client
*/
constructor(client: Client);
/**
* Sends an HTTP request
* @param config The request config
* @param retries How many times this request has been retried (5xx errors)
*/
request<T = any>(config: RequestConfig, retries?: number): Promise<T>;
/**
* Sends an HTTP request to the Fortnite API
* @param config The request config
* @param includeAuthentication Whether to include authentication
* @throws {EpicgamesAPIError}
*/
epicgamesRequest<T = any>(config: RequestConfig, auth?: AuthSessionStoreKey): Promise<T>;
}
export default HTTP;