@fnlb-project/fnbr
Version:
A library to interact with Epic Games' Fortnite HTTP and XMPP services
27 lines (26 loc) • 1.16 kB
TypeScript
import AuthSession from './AuthSession';
import { AuthSessionType } from '../../resources/enums';
import type Client from '../Client';
import type { EOSAuthData } from '../../resources/structs';
declare class EOSAuthSession extends AuthSession<AuthSessionType.EOS> {
refreshToken: string;
refreshTokenExpiresAt: Date;
applicationId: string;
mergedAccounts: string[];
scope: string;
easAccessToken: string;
easExpiresAt: Date;
easRefreshToken: string;
easRefreshTokenExpiresAt: Date;
refreshTimeout?: NodeJS.Timeout;
private readonly basePayload;
constructor(client: Client, data: EOSAuthData, clientSecret: string, basePayload: Record<string, string>);
verify(forceVerify?: boolean): Promise<boolean>;
revoke(): Promise<void>;
grantEasRefreshToken(refreshToken: string): Promise<EOSAuthData>;
refresh(): Promise<void>;
initRefreshTimeout(): void;
private static authenticate;
static create(client: Client, clientId: string, clientSecret: string, createPayload: Record<string, string>, basePayload: Record<string, string>): Promise<EOSAuthSession>;
}
export default EOSAuthSession;