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@fmidev/smartmet-alert-client

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Web application for viewing weather and flood alerts

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Object.keys(a).length;\n const bKeysCount = Object.keys(b).length;\n if (aKeysCount !== bKeysCount) {\n return false;\n }\n for (const key in a) {\n const aHasKey = a.hasOwnProperty(key);\n const bHasKey = b.hasOwnProperty(key);\n if (aHasKey && !bHasKey || !aHasKey && bHasKey || !looseEqual(a[key], b[key])) {\n return false;\n }\n }\n }\n return String(a) === String(b);\n}\nfunction looseIndexOf(arr, val) {\n return arr.findIndex((item) => looseEqual(item, val));\n}\n\nconst isRef = (val) => {\n return !!(val && val.__v_isRef === true);\n};\nconst toDisplayString = (val) => {\n return isString(val) ? val : val == null ? \"\" : isArray(val) || isObject(val) && (val.toString === objectToString || !isFunction(val.toString)) ? isRef(val) ? toDisplayString(val.value) : JSON.stringify(val, replacer, 2) : String(val);\n};\nconst replacer = (_key, val) => {\n if (isRef(val)) {\n return replacer(_key, val.value);\n } else if (isMap(val)) {\n return {\n [`Map(${val.size})`]: [...val.entries()].reduce(\n (entries, [key, val2], i) => {\n entries[stringifySymbol(key, i) + \" =>\"] = val2;\n return entries;\n },\n {}\n )\n };\n } else if (isSet(val)) {\n return {\n [`Set(${val.size})`]: [...val.values()].map((v) => stringifySymbol(v))\n };\n } else if (isSymbol(val)) {\n return stringifySymbol(val);\n } else if (isObject(val) && !isArray(val) && !isPlainObject(val)) {\n return String(val);\n }\n return val;\n};\nconst stringifySymbol = (v, i = \"\") => {\n var _a;\n return (\n // Symbol.description in es2019+ so we need to cast here to pass\n // the lib: es2016 check\n isSymbol(v) ? `Symbol(${(_a = v.description) != null ? _a : i})` : v\n );\n};\n\nexport { EMPTY_ARR, EMPTY_OBJ, NO, NOOP, PatchFlagNames, PatchFlags, ShapeFlags, SlotFlags, camelize, capitalize, def, escapeHtml, escapeHtmlComment, extend, genPropsAccessExp, generateCodeFrame, getGlobalThis, hasChanged, hasOwn, hyphenate, includeBooleanAttr, invokeArrayFns, isArray, isBooleanAttr, isBuiltInDirective, isDate, isFunction, isGloballyAllowed, isGloballyWhitelisted, isHTMLTag, isIntegerKey, isKnownHtmlAttr, isKnownSvgAttr, isMap, isMathMLTag, isModelListener, isObject, isOn, isPlainObject, isPromise, isRegExp, isRenderableAttrValue, isReservedProp, isSSRSafeAttrName, isSVGTag, isSet, isSpecialBooleanAttr, isString, isSymbol, isVoidTag, looseEqual, looseIndexOf, looseToNumber, makeMap, normalizeClass, normalizeProps, normalizeStyle, objectToString, parseStringStyle, propsToAttrMap, remove, slotFlagsText, stringifyStyle, toDisplayString, toHandlerKey, toNumber, toRawType, toTypeString };\n","/**\n* @vue/reactivity v3.4.38\n* (c) 2018-present Yuxi (Evan) You and Vue contributors\n* @license MIT\n**/\nimport { NOOP, extend, isArray, isSymbol, isMap, isIntegerKey, hasOwn, hasChanged, isObject, makeMap, capitalize, toRawType, def, isFunction } from '@vue/shared';\n\nfunction warn(msg, ...args) {\n console.warn(`[Vue warn] ${msg}`, ...args);\n}\n\nlet activeEffectScope;\nclass EffectScope {\n constructor(detached = false) {\n this.detached = detached;\n /**\n * @internal\n */\n this._active = true;\n /**\n * @internal\n */\n this.effects = [];\n /**\n * @internal\n */\n this.cleanups = [];\n this.parent = activeEffectScope;\n if (!detached && activeEffectScope) {\n this.index = (activeEffectScope.scopes || (activeEffectScope.scopes = [])).push(\n this\n ) - 1;\n }\n }\n get active() {\n return this._active;\n }\n run(fn) {\n if (this._active) {\n const currentEffectScope = activeEffectScope;\n try {\n activeEffectScope = this;\n return fn();\n } finally {\n activeEffectScope = currentEffectScope;\n }\n } else if (!!(process.env.NODE_ENV !== \"production\")) {\n warn(`cannot run an inactive effect scope.`);\n }\n }\n /**\n * This should only be called on non-detached scopes\n * @internal\n */\n on() {\n activeEffectScope = this;\n }\n /**\n * This should only be called on non-detached scopes\n * @internal\n */\n off() {\n activeEffectScope = this.parent;\n }\n stop(fromParent) {\n if (this._active) {\n let i, l;\n for (i = 0, l = this.effects.length; i < l; i++) {\n this.effects[i].stop();\n }\n for (i = 0, l = this.cleanups.length; i < l; i++) {\n this.cleanups[i]();\n }\n if (this.scopes) {\n for (i = 0, l = this.scopes.length; i < l; i++) {\n this.scopes[i].stop(true);\n }\n }\n if (!this.detached && this.parent && !fromParent) {\n const last = this.parent.scopes.pop();\n if (last && last !== this) {\n this.parent.scopes[this.index] = last;\n last.index = this.index;\n }\n }\n this.parent = void 0;\n this._active = false;\n }\n }\n}\nfunction effectScope(detached) {\n return new EffectScope(detached);\n}\nfunction recordEffectScope(effect, scope = activeEffectScope) {\n if (scope && scope.active) {\n scope.effects.push(effect);\n }\n}\nfunction getCurrentScope() {\n return activeEffectScope;\n}\nfunction onScopeDispose(fn) {\n if (activeEffectScope) {\n activeEffectScope.cleanups.push(fn);\n } else if (!!(process.env.NODE_ENV !== \"production\")) {\n warn(\n `onScopeDispose() is called when there is no active effect scope to be associated with.`\n );\n }\n}\n\nlet activeEffect;\nclass ReactiveEffect {\n constructor(fn, trigger, scheduler, scope) {\n this.fn = fn;\n this.trigger = trigger;\n this.scheduler = scheduler;\n this.active = true;\n this.deps = [];\n /**\n * @internal\n */\n this._dirtyLevel = 4;\n /**\n * @internal\n */\n this._trackId = 0;\n /**\n * @internal\n */\n this._runnings = 0;\n /**\n * @internal\n */\n this._shouldSchedule = false;\n /**\n * @internal\n */\n this._depsLength = 0;\n recordEffectScope(this, scope);\n }\n get dirty() {\n if (this._dirtyLevel === 2 || this._dirtyLevel === 3) {\n this._dirtyLevel = 1;\n pauseTracking();\n for (let i = 0; i < this._depsLength; i++) {\n const dep = this.deps[i];\n if (dep.computed) {\n triggerComputed(dep.computed);\n if (this._dirtyLevel >= 4) {\n break;\n }\n }\n }\n if (this._dirtyLevel === 1) {\n this._dirtyLevel = 0;\n }\n resetTracking();\n }\n return this._dirtyLevel >= 4;\n }\n set dirty(v) {\n this._dirtyLevel = v ? 4 : 0;\n }\n run() {\n this._dirtyLevel = 0;\n if (!this.active) {\n return this.fn();\n }\n let lastShouldTrack = shouldTrack;\n let lastEffect = activeEffect;\n try {\n shouldTrack = true;\n activeEffect = this;\n this._runnings++;\n preCleanupEffect(this);\n return this.fn();\n } finally {\n postCleanupEffect(this);\n this._runnings--;\n activeEffect = lastEffect;\n shouldTrack = lastShouldTrack;\n }\n }\n stop() {\n if (this.active) {\n preCleanupEffect(this);\n postCleanupEffect(this);\n this.onStop && this.onStop();\n this.active = false;\n }\n }\n}\nfunction triggerComputed(computed) {\n return computed.value;\n}\nfunction preCleanupEffect(effect2) {\n effect2._trackId++;\n effect2._depsLength = 0;\n}\nfunction postCleanupEffect(effect2) {\n if (effect2.deps.length > effect2._depsLength) {\n for (let i = effect2._depsLength; i < effect2.deps.length; i++) {\n cleanupDepEffect(effect2.deps[i], effect2);\n }\n effect2.deps.length = effect2._depsLength;\n }\n}\nfunction cleanupDepEffect(dep, effect2) {\n const trackId = dep.get(effect2);\n if (trackId !== void 0 && effect2._trackId !== trackId) {\n dep.delete(effect2);\n if (dep.size === 0) {\n dep.cleanup();\n }\n }\n}\nfunction effect(fn, options) {\n if (fn.effect instanceof ReactiveEffect) {\n fn = fn.effect.fn;\n }\n const _effect = new ReactiveEffect(fn, NOOP, () => {\n if (_effect.dirty) {\n _effect.run();\n }\n });\n if (options) {\n extend(_effect, options);\n if (options.scope) recordEffectScope(_effect, options.scope);\n }\n if (!options || !options.lazy) {\n _effect.run();\n }\n const runner = _effect.run.bind(_effect);\n runner.effect = _effect;\n return runner;\n}\nfunction stop(runner) {\n runner.effect.stop();\n}\nlet shouldTrack = true;\nlet pauseScheduleStack = 0;\nconst trackStack = [];\nfunction pauseTracking() {\n trackStack.push(shouldTrack);\n shouldTrack = false;\n}\nfunction enableTracking() {\n trackStack.push(shouldTrack);\n shouldTrack = true;\n}\nfunction resetTracking() {\n const last = trackStack.pop();\n shouldTrack = last === void 0 ? true : last;\n}\nfunction pauseScheduling() {\n pauseScheduleStack++;\n}\nfunction resetScheduling() {\n pauseScheduleStack--;\n while (!pauseScheduleStack && queueEffectSchedulers.length) {\n queueEffectSchedulers.shift()();\n }\n}\nfunction trackEffect(effect2, dep, debuggerEventExtraInfo) {\n var _a;\n if (dep.get(effect2) !== effect2._trackId) {\n dep.set(effect2, effect2._trackId);\n const oldDep = effect2.deps[effect2._depsLength];\n if (oldDep !== dep) {\n if (oldDep) {\n cleanupDepEffect(oldDep, effect2);\n }\n effect2.deps[effect2._depsLength++] = dep;\n } else {\n effect2._depsLength++;\n }\n if (!!(process.env.NODE_ENV !== \"production\")) {\n (_a = effect2.onTrack) == null ? void 0 : _a.call(effect2, extend({ effect: effect2 }, debuggerEventExtraInfo));\n }\n }\n}\nconst queueEffectSchedulers = [];\nfunction triggerEffects(dep, dirtyLevel, debuggerEventExtraInfo) {\n var _a;\n pauseScheduling();\n for (const effect2 of dep.keys()) {\n let tracking;\n if (effect2._dirtyLevel < dirtyLevel && (tracking != null ? tracking : tracking = dep.get(effect2) === effect2._trackId)) {\n effect2._shouldSchedule || (effect2._shouldSchedule = effect2._dirtyLevel === 0);\n effect2._dirtyLevel = dirtyLevel;\n }\n if (effect2._shouldSchedule && (tracking != null ? tracking : tracking = dep.get(effect2) === effect2._trackId)) {\n if (!!(process.env.NODE_ENV !== \"production\")) {\n (_a = effect2.onTrigger) == null ? void 0 : _a.call(effect2, extend({ effect: effect2 }, debuggerEventExtraInfo));\n }\n effect2.trigger();\n if ((!effect2._runnings || effect2.allowRecurse) && effect2._dirtyLevel !== 2) {\n effect2._shouldSchedule = false;\n if (effect2.scheduler) {\n queueEffectSchedulers.push(effect2.scheduler);\n }\n }\n }\n }\n resetScheduling();\n}\n\nconst createDep = (cleanup, computed) => {\n const dep = /* @__PURE__ */ new Map();\n dep.cleanup = cleanup;\n dep.computed = computed;\n return dep;\n};\n\nconst targetMap = /* @__PURE__ */ new WeakMap();\nconst ITERATE_KEY = Symbol(!!(process.env.NODE_ENV !== \"production\") ? \"iterate\" : \"\");\nconst MAP_KEY_ITERATE_KEY = Symbol(!!(process.env.NODE_ENV !== \"production\") ? \"Map key iterate\" : \"\");\nfunction track(target, type, key) {\n if (shouldTrack && activeEffect) {\n let depsMap = targetMap.get(target);\n if (!depsMap) {\n targetMap.set(target, depsMap = /* @__PURE__ */ new Map());\n }\n let dep = depsMap.get(key);\n if (!dep) {\n depsMap.set(key, dep = createDep(() => depsMap.delete(key)));\n }\n trackEffect(\n activeEffect,\n dep,\n !!(process.env.NODE_ENV !== \"production\") ? {\n target,\n type,\n key\n } : void 0\n );\n }\n}\nfunction trigger(target, type, key, newValue, oldValue, oldTarget) {\n const depsMap = targetMap.get(target);\n if (!depsMap) {\n return;\n }\n let deps = [];\n if (type === \"clear\") {\n deps = [...depsMap.values()];\n } else if (key === \"length\" && isArray(target)) {\n const newLength = Number(newValue);\n depsMap.forEach((dep, key2) => {\n if (key2 === \"length\" || !isSymbol(key2) && key2 >= newLength) {\n deps.push(dep);\n }\n });\n } else {\n if (key !== void 0) {\n deps.push(depsMap.get(key));\n }\n switch (type) {\n case \"add\":\n if (!isArray(target)) {\n deps.push(depsMap.get(ITERATE_KEY));\n if (isMap(target)) {\n deps.push(depsMap.get(MAP_KEY_ITERATE_KEY));\n }\n } else if (isIntegerKey(key)) {\n deps.push(depsMap.get(\"length\"));\n }\n break;\n case \"delete\":\n if (!isArray(target)) {\n deps.push(depsMap.get(ITERATE_KEY));\n if (isMap(target)) {\n deps.push(depsMap.get(MAP_KEY_ITERATE_KEY));\n }\n }\n break;\n case \"set\":\n if (isMap(target)) {\n deps.push(depsMap.get(ITERATE_KEY));\n }\n break;\n }\n }\n pauseScheduling();\n for (const dep of deps) {\n if (dep) {\n triggerEffects(\n dep,\n 4,\n !!(process.env.NODE_ENV !== \"production\") ? {\n target,\n type,\n key,\n newValue,\n oldValue,\n oldTarget\n } : void 0\n );\n }\n }\n resetScheduling();\n}\nfunction getDepFromReactive(object, key) {\n const depsMap = targetMap.get(object);\n return depsMap && depsMap.get(key);\n}\n\nconst isNonTrackableKeys = /* @__PURE__ */ makeMap(`__proto__,__v_isRef,__isVue`);\nconst builtInSymbols = new Set(\n /* @__PURE__ */ Object.getOwnPropertyNames(Symbol).filter((key) => key !== \"arguments\" && key !== \"caller\").map((key) => Symbol[key]).filter(isSymbol)\n);\nconst arrayInstrumentations = /* @__PURE__ */ createArrayInstrumentations();\nfunction createArrayInstrumentations() {\n const instrumentations = {};\n [\"includes\", \"indexOf\", \"lastIndexOf\"].forEach((key) => {\n instrumentations[key] = function(...args) {\n const arr = toRaw(this);\n for (let i = 0, l = this.length; i < l; i++) {\n track(arr, \"get\", i + \"\");\n }\n const res = arr[key](...args);\n if (res === -1 || res === false) {\n return arr[key](...args.map(toRaw));\n } else {\n return res;\n }\n };\n });\n [\"push\", \"pop\", \"shift\", \"unshift\", \"splice\"].forEach((key) => {\n instrumentations[key] = function(...args) {\n pauseTracking();\n pauseScheduling();\n const res = toRaw(this)[key].apply(this, args);\n resetScheduling();\n resetTracking();\n return res;\n };\n });\n return instrumentations;\n}\nfunction hasOwnProperty(key) {\n if (!isSymbol(key)) key = String(key);\n const obj = toRaw(this);\n track(obj, \"has\", key);\n return obj.hasOwnProperty(key);\n}\nclass BaseReactiveHandler {\n constructor(_isReadonly = false, _isShallow = false) {\n this._isReadonly = _isReadonly;\n this._isShallow = _isShallow;\n }\n get(target, key, receiver) {\n const isReadonly2 = this._isReadonly, isShallow2 = this._isShallow;\n if (key === \"__v_isReactive\") {\n return !isReadonly2;\n } else if (key === \"__v_isReadonly\") {\n return isReadonly2;\n } else if (key === \"__v_isShallow\") {\n return isShallow2;\n } else if (key === \"__v_raw\") {\n if (receiver === (isReadonly2 ? isShallow2 ? shallowReadonlyMap : readonlyMap : isShallow2 ? shallowReactiveMap : reactiveMap).get(target) || // receiver is not the reactive proxy, but has the same prototype\n // this means the receiver is a user proxy of the reactive proxy\n Object.getPrototypeOf(target) === Object.getPrototypeOf(receiver)) {\n return target;\n }\n return;\n }\n const targetIsArray = isArray(target);\n if (!isReadonly2) {\n if (targetIsArray && hasOwn(arrayInstrumentations, key)) {\n return Reflect.get(arrayInstrumentations, key, receiver);\n }\n if (key === \"hasOwnProperty\") {\n return hasOwnProperty;\n }\n }\n const res = Reflect.get(target, key, receiver);\n if (isSymbol(key) ? builtInSymbols.has(key) : isNonTrackableKeys(key)) {\n return res;\n }\n if (!isReadonly2) {\n track(target, \"get\", key);\n }\n if (isShallow2) {\n return res;\n }\n if (isRef(res)) {\n return targetIsArray && isIntegerKey(key) ? res : res.value;\n }\n if (isObject(res)) {\n return isReadonly2 ? readonly(res) : reactive(res);\n }\n return res;\n }\n}\nclass MutableReactiveHandler extends BaseReactiveHandler {\n constructor(isShallow2 = false) {\n super(false, isShallow2);\n }\n set(target, key, value, receiver) {\n let oldValue = target[key];\n if (!this._isShallow) {\n const isOldValueReadonly = isReadonly(oldValue);\n if (!isShallow(value) && !isReadonly(value)) {\n oldValue = toRaw(oldValue);\n value = toRaw(value);\n }\n if (!isArray(target) && isRef(oldValue) && !isRef(value)) {\n if (isOldValueReadonly) {\n return false;\n } else {\n oldValue.value = value;\n return true;\n }\n }\n }\n const hadKey = isArray(target) && isIntegerKey(key) ? Number(key) < target.length : hasOwn(target, key);\n const result = Reflect.set(target, key, value, receiver);\n if (target === toRaw(receiver)) {\n if (!hadKey) {\n trigger(target, \"add\", key, value);\n } else if (hasChanged(value, oldValue)) {\n trigger(target, \"set\", key, value, oldValue);\n }\n }\n return result;\n }\n deleteProperty(target, key) {\n const hadKey = hasOwn(target, key);\n const oldValue = target[key];\n const result = Reflect.deleteProperty(target, key);\n if (result && hadKey) {\n trigger(target, \"delete\", key, void 0, oldValue);\n }\n return result;\n }\n has(target, key) {\n const result = Reflect.has(target, key);\n if (!isSymbol(key) || !builtInSymbols.has(key)) {\n track(target, \"has\", key);\n }\n return result;\n }\n ownKeys(target) {\n track(\n target,\n \"iterate\",\n isArray(target) ? \"length\" : ITERATE_KEY\n );\n return Reflect.ownKeys(target);\n }\n}\nclass ReadonlyReactiveHandler extends BaseReactiveHandler {\n constructor(isShallow2 = false) {\n super(true, isShallow2);\n }\n set(target, key) {\n if (!!(process.env.NODE_ENV !== \"production\")) {\n warn(\n `Set operation on key \"${String(key)}\" failed: target is readonly.`,\n target\n );\n }\n return true;\n }\n deleteProperty(target, key) {\n if (!!(process.env.NODE_ENV !== \"production\")) {\n warn(\n `Delete operation on key \"${String(key)}\" failed: target is readonly.`,\n target\n );\n }\n return true;\n }\n}\nconst mutableHandlers = /* @__PURE__ */ new MutableReactiveHandler();\nconst readonlyHandlers = /* @__PURE__ */ new ReadonlyReactiveHandler();\nconst shallowReactiveHandlers = /* @__PURE__ */ new MutableReactiveHandler(\n true\n);\nconst shallowReadonlyHandlers = /* @__PURE__ */ new ReadonlyReactiveHandler(true);\n\nconst toShallow = (value) => value;\nconst getProto = (v) => Reflect.getPrototypeOf(v);\nfunction get(target, key, isReadonly2 = false, isShallow2 = false) {\n target = target[\"__v_raw\"];\n const rawTarget = toRaw(target);\n const rawKey = toRaw(key);\n if (!isReadonly2) {\n if (hasChanged(key, rawKey)) {\n track(rawTarget, \"get\", key);\n }\n track(rawTarget, \"get\", rawKey);\n }\n const { has: has2 } = getProto(rawTarget);\n const wrap = isShallow2 ? toShallow : isReadonly2 ? toReadonly : toReactive;\n if (has2.call(rawTarget, key)) {\n return wrap(target.get(key));\n } else if (has2.call(rawTarget, rawKey)) {\n return wrap(target.get(rawKey));\n } else if (target !== rawTarget) {\n target.get(key);\n }\n}\nfunction has(key, isReadonly2 = false) {\n const target = this[\"__v_raw\"];\n const rawTarget = toRaw(target);\n const rawKey = toRaw(key);\n if (!isReadonly2) {\n if (hasChanged(key, rawKey)) {\n track(rawTarget, \"has\", key);\n }\n track(rawTarget, \"has\", rawKey);\n }\n return key === rawKey ? target.has(key) : target.has(key) || target.has(rawKey);\n}\nfunction size(target, isReadonly2 = false) {\n target = target[\"__v_raw\"];\n !isReadonly2 && track(toRaw(target), \"iterate\", ITERATE_KEY);\n return Reflect.get(target, \"size\", target);\n}\nfunction add(value, _isShallow = false) {\n if (!_isShallow && !isShallow(value) && !isReadonly(value)) {\n value = toRaw(value);\n }\n const target = toRaw(this);\n const proto = getProto(target);\n const hadKey = proto.has.call(target, value);\n if (!hadKey) {\n target.add(value);\n trigger(target, \"add\", value, value);\n }\n return this;\n}\nfunction set(key, value, _isShallow = false) {\n if (!_isShallow && !isShallow(value) && !isReadonly(value)) {\n value = toRaw(value);\n }\n const target = toRaw(this);\n const { has: has2, get: get2 } = getProto(target);\n let hadKey = has2.call(target, key);\n if (!hadKey) {\n key = toRaw(key);\n hadKey = has2.call(target, key);\n } else if (!!(process.env.NODE_ENV !== \"production\")) {\n checkIdentityKeys(target, has2, key);\n }\n const oldValue = get2.call(target, key);\n target.set(key, value);\n if (!hadKey) {\n trigger(target, \"add\", key, value);\n } else if (hasChanged(value, oldValue)) {\n trigger(target, \"set\", key, value, oldValue);\n }\n return this;\n}\nfunction deleteEntry(key) {\n const target = toRaw(this);\n const { has: has2, get: get2 } = getProto(target);\n let hadKey = has2.call(target, key);\n if (!hadKey) {\n key = toRaw(key);\n hadKey = has2.call(target, key);\n } else if (!!(process.env.NODE_ENV !== \"production\")) {\n checkIdentityKeys(target, has2, key);\n }\n const oldValue = get2 ? get2.call(target, key) : void 0;\n const result = target.delete(key);\n if (hadKey) {\n trigger(target, \"delete\", key, void 0, oldValue);\n }\n return result;\n}\nfunction clear() {\n const target = toRaw(this);\n const hadItems = target.size !== 0;\n const oldTarget = !!(process.env.NODE_ENV !== \"production\") ? isMap(target) ? new Map(target) : new Set(target) : void 0;\n const result = target.clear();\n if (hadItems) {\n trigger(target, \"clear\", void 0, void 0, oldTarget);\n }\n return result;\n}\nfunction createForEach(isReadonly2, isShallow2) {\n return function forEach(callback, thisArg) {\n const observed = this;\n const target = observed[\"__v_raw\"];\n const rawTarget = toRaw(target);\n const wrap = isShallow2 ? toShallow : isReadonly2 ? toReadonly : toReactive;\n !isReadonly2 && track(rawTarget, \"iterate\", ITERATE_KEY);\n return target.forEach((value, key) => {\n return callback.call(thisArg, wrap(value), wrap(key), observed);\n });\n };\n}\nfunction createIterableMethod(method, isReadonly2, isShallow2) {\n return function(...args) {\n const target = this[\"__v_raw\"];\n const rawTarget = toRaw(target);\n const targetIsMap = isMap(rawTarget);\n const isPair = method === \"entries\" || method === Symbol.iterator && targetIsMap;\n const isKeyOnly = method === \"keys\" && targetIsMap;\n const innerIterator = target[method](...args);\n const wrap = isShallow2 ? toShallow : isReadonly2 ? toReadonly : toReactive;\n !isReadonly2 && track(\n rawTarget,\n \"iterate\",\n isKeyOnly ? MAP_KEY_ITERATE_KEY : ITERATE_KEY\n );\n return {\n // iterator protocol\n next() {\n const { value, done } = innerIterator.next();\n return done ? { value, done } : {\n value: isPair ? [wrap(value[0]), wrap(value[1])] : wrap(value),\n done\n };\n },\n // iterable protocol\n [Symbol.iterator]() {\n return this;\n }\n };\n };\n}\nfunction createReadonlyMethod(type) {\n return function(...args) {\n if (!!(process.env.NODE_ENV !== \"production\")) {\n const key = args[0] ? `on key \"${args[0]}\" ` : ``;\n warn(\n `${capitalize(type)} operation ${key}failed: target is readonly.`,\n toRaw(this)\n );\n }\n return type === \"delete\" ? false : type === \"clear\" ? void 0 : this;\n };\n}\nfunction createInstrumentations() {\n const mutableInstrumentations2 = {\n get(key) {\n return get(this, key);\n },\n get size() {\n return size(this);\n },\n has,\n add,\n set,\n delete: deleteEntry,\n clear,\n forEach: createForEach(false, false)\n };\n const shallowInstrumentations2 = {\n get(key) {\n return get(this, key, false, true);\n },\n get size() {\n return size(this);\n },\n has,\n add(value) {\n return add.call(this, value, true);\n },\n set(key, value) {\n return set.call(this, key, value, true);\n },\n delete: deleteEntry,\n clear,\n forEach: createForEach(false, true)\n };\n const readonlyInstrumentations2 = {\n get(key) {\n return get(this, key, true);\n },\n get size() {\n return size(this, true);\n },\n has(key) {\n return has.call(this, key, true);\n },\n add: createReadonlyMethod(\"add\"),\n set: createReadonlyMethod(\"set\"),\n delete: createReadonlyMethod(\"delete\"),\n clear: createReadonlyMethod(\"clear\"),\n forEach: createForEach(true, false)\n };\n const shallowReadonlyInstrumentations2 = {\n get(key) {\n return get(this, key, true, true);\n },\n get size() {\n return size(this, true);\n },\n has(key) {\n return has.call(this, key, true);\n },\n add: createReadonlyMethod(\"add\"),\n set: createReadonlyMethod(\"set\"),\n delete: createReadonlyMethod(\"delete\"),\n clear: createReadonlyMethod(\"clear\"),\n forEach: createForEach(true, true)\n };\n const iteratorMethods = [\n \"keys\",\n \"values\",\n \"entries\",\n Symbol.iterator\n ];\n iteratorMethods.forEach((method) => {\n mutableInstrumentations2[method] = createIterableMethod(method, false, false);\n readonlyInstrumentations2[method] = createIterableMethod(method, true, false);\n shallowInstrumentations2[method] = createIterableMethod(method, false, true);\n shallowReadonlyInstrumentations2[method] = createIterableMethod(\n method,\n true,\n true\n );\n });\n return [\n mutableInstrumentations2,\n readonlyInstrumentations2,\n shallowInstrumentations2,\n shallowReadonlyInstrumentations2\n ];\n}\nconst [\n mutableInstrumentations,\n readonlyInstrumentations,\n shallowInstrumentations,\n shallowReadonlyInstrumentations\n] = /* @__PURE__ */ createInstrumentations();\nfunction createInstrumentationGetter(isReadonly2, shallow) {\n const instrumentations = shallow ? isReadonly2 ? shallowReadonlyInstrumentations : shallowInstrumentations : isReadonly2 ? readonlyInstrumentations : mutableInstrumentations;\n return (target, key, receiver) => {\n if (key === \"__v_isReactive\") {\n return !isReadonly2;\n } else if (key === \"__v_isReadonly\") {\n return isReadonly2;\n } else if (key === \"__v_raw\") {\n return target;\n }\n return Reflect.get(\n hasOwn(instrumentations, key) && key in target ? instrumentations : target,\n key,\n receiver\n );\n };\n}\nconst mutableCollectionHandlers = {\n get: /* @__PURE__ */ createInstrumentationGetter(false, false)\n};\nconst shallowCollectionHandlers = {\n get: /* @__PURE__ */ createInstrumentationGetter(false, true)\n};\nconst readonlyCollectionHandlers = {\n get: /* @__PURE__ */ createInstrumentationGetter(true, false)\n};\nconst shallowReadonlyCollectionHandlers = {\n get: /* @__PURE__ */ createInstrumentationGetter(true, true)\n};\nfunction checkIdentityKeys(target, has2, key) {\n const rawKey = toRaw(key);\n if (rawKey !== key && has2.call(target, rawKey)) {\n const type = toRawType(target);\n warn(\n `Reactive ${type} contains both the raw and reactive versions of the same object${type === `Map` ? ` as keys` : ``}, which can lead to inconsistencies. Avoid differentiating between the raw and reactive versions of an object and only use the reactive version if possible.`\n );\n }\n}\n\nconst reactiveMap = /* @__PURE__ */ new WeakMap();\nconst shallowReactiveMap = /* @__PURE__ */ new WeakMap();\nconst readonlyMap = /* @__PURE__ */ new WeakMap();\nconst shallowReadonlyMap = /* @__PURE_