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A C++ native canvas 2D/WebGL component based on gpu opengl glsl shader GCanvas

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libpng-manual.txt - A description on how to use and modify libpng Copyright (c) 2018-2019 Cosmin Truta Copyright (c) 1998-2018 Glenn Randers-Pehrson This document is released under the libpng license. For conditions of distribution and use, see the disclaimer and license in png.h Based on: libpng version 1.6.36, December 2018, through 1.6.37 - April 2019 Updated and distributed by Cosmin Truta Copyright (c) 2018-2019 Cosmin Truta libpng versions 0.97, January 1998, through 1.6.35 - July 2018 Updated and distributed by Glenn Randers-Pehrson Copyright (c) 1998-2018 Glenn Randers-Pehrson libpng 1.0 beta 6 - version 0.96 - May 28, 1997 Updated and distributed by Andreas Dilger Copyright (c) 1996, 1997 Andreas Dilger libpng 1.0 beta 2 - version 0.88 - January 26, 1996 For conditions of distribution and use, see copyright notice in png.h. Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc. Updated/rewritten per request in the libpng FAQ Copyright (c) 1995, 1996 Frank J. T. Wojcik December 18, 1995 & January 20, 1996 TABLE OF CONTENTS I. Introduction II. Structures III. Reading IV. Writing V. Simplified API VI. Modifying/Customizing libpng VII. MNG support VIII. Changes to Libpng from version 0.88 IX. Changes to Libpng from version 1.0.x to 1.2.x X. Changes to Libpng from version 1.0.x/1.2.x to 1.4.x XI. Changes to Libpng from version 1.4.x to 1.5.x XII. Changes to Libpng from version 1.5.x to 1.6.x XIII. Detecting libpng XIV. Source code repository XV. Coding style I. Introduction This file describes how to use and modify the PNG reference library (known as libpng) for your own use. In addition to this file, example.c is a good starting point for using the library, as it is heavily commented and should include everything most people will need. We assume that libpng is already installed; see the INSTALL file for instructions on how to configure and install libpng. For examples of libpng usage, see the files "example.c", "pngtest.c", and the files in the "contrib" directory, all of which are included in the libpng distribution. Libpng was written as a companion to the PNG specification, as a way of reducing the amount of time and effort it takes to support the PNG file format in application programs. The PNG specification (second edition), November 2003, is available as a W3C Recommendation and as an ISO Standard (ISO/IEC 15948:2004 (E)) at <https://www.w3.org/TR/2003/REC-PNG-20031110/>. The W3C and ISO documents have identical technical content. The PNG-1.2 specification is available at <https://png-mng.sourceforge.io/pub/png/spec/1.2/>. It is technically equivalent to the PNG specification (second edition) but has some additional material. The PNG-1.0 specification is available as RFC 2083 at <https://png-mng.sourceforge.io/pub/png/spec/1.0/> and as a W3C Recommendation at <https://www.w3.org/TR/REC-png-961001>. Some additional chunks are described in the special-purpose public chunks documents at <http://www.libpng.org/pub/png/spec/register/> Other information about PNG, and the latest version of libpng, can be found at the PNG home page, <http://www.libpng.org/pub/png/>. Most users will not have to modify the library significantly; advanced users may want to modify it more. All attempts were made to make it as complete as possible, while keeping the code easy to understand. Currently, this library only supports C. Support for other languages is being considered. Libpng has been designed to handle multiple sessions at one time, to be easily modifiable, to be portable to the vast majority of machines (ANSI, K&R, 16-, 32-, and 64-bit) available, and to be easy to use. The ultimate goal of libpng is to promote the acceptance of the PNG file format in whatever way possible. While there is still work to be done (see the TODO file), libpng should cover the majority of the needs of its users. Libpng uses zlib for its compression and decompression of PNG files. Further information about zlib, and the latest version of zlib, can be found at the zlib home page, <https://zlib.net/>. The zlib compression utility is a general purpose utility that is useful for more than PNG files, and can be used without libpng. See the documentation delivered with zlib for more details. You can usually find the source files for the zlib utility wherever you find the libpng source files. Libpng is thread safe, provided the threads are using different instances of the structures. Each thread should have its own png_struct and png_info instances, and thus its own image. Libpng does not protect itself against two threads using the same instance of a structure. II. Structures There are two main structures that are important to libpng, png_struct and png_info. Both are internal structures that are no longer exposed in the libpng interface (as of libpng 1.5.0). The png_info structure is designed to provide information about the PNG file. At one time, the fields of png_info were intended to be directly accessible to the user. However, this tended to cause problems with applications using dynamically loaded libraries, and as a result a set of interface functions for png_info (the png_get_*() and png_set_*() functions) was developed, and direct access to the png_info fields was deprecated.. The png_struct structure is the object used by the library to decode a single image. As of 1.5.0 this structure is also not exposed. Almost all libpng APIs require a pointer to a png_struct as the first argument. Many (in particular the png_set and png_get APIs) also require a pointer to png_info as the second argument. Some application visible macros defined in png.h designed for basic data access (reading and writing integers in the PNG format) don't take a png_info pointer, but it's almost always safe to assume that a (png_struct*) has to be passed to call an API function. You can have more than one png_info structure associated with an image, as illustrated in pngtest.c, one for information valid prior to the IDAT chunks and another (called "end_info" below) for things after them. The png.h header file is an invaluable reference for programming with libpng. And while I'm on the topic, make sure you include the libpng header file: #include <png.h> and also (as of libpng-1.5.0) the zlib header file, if you need it: #include <zlib.h> Types The png.h header file defines a number of integral types used by the APIs. Most of these are fairly obvious; for example types corresponding to integers of particular sizes and types for passing color values. One exception is how non-integral numbers are handled. For application convenience most APIs that take such numbers have C (double) arguments; however, internally PNG, and libpng, use 32 bit signed integers and encode the value by multiplying by 100,000. As of libpng 1.5.0 a convenience macro PNG_FP_1 is defined in png.h along with a type (png_fixed_point) which is simply (png_int_32). All APIs that take (double) arguments also have a matching API that takes the corresponding fixed point integer arguments. The fixed point API has the same name as the floating point one with "_fixed" appended. The actual range of values permitted in the APIs is frequently less than the full range of (png_fixed_point) (-21474 to +21474). When APIs require a non-negative argument the type is recorded as png_uint_32 above. Consult the header file and the text below for more information. Special care must be take with sCAL chunk handling because the chunk itself uses non-integral values encoded as strings containing decimal floating point numbers. See the comments in the header file. Configuration The main header file function declarations are frequently protected by C preprocessing directives of the form: #ifdef PNG_feature_SUPPORTED declare-function #endif ... #ifdef PNG_feature_SUPPORTED use-function #endif The library can be built without support for these APIs, although a standard build will have all implemented APIs. Application programs should check the feature macros before using an API for maximum portability. From libpng 1.5.0 the feature macros set during the build of libpng are recorded in the header file "pnglibconf.h" and this file is always included by png.h. If you don't need to change the library configuration from the default, skip to the next section ("Reading"). Notice that some of the makefiles in the 'scripts' directory and (in 1.5.0) all of the build project files in the 'projects' directory simply copy scripts/pnglibconf.h.prebuilt to pnglibconf.h. This means that these build systems do not permit easy auto-configuration of the library - they only support the default configuration. The easiest way to make minor changes to the libpng configuration when auto-configuration is supported is to add definitions to the command line using (typically) CPPFLAGS. For example: CPPFLAGS=-DPNG_NO_FLOATING_ARITHMETIC will change the internal libpng math implementation for gamma correction and other arithmetic calculations to fixed point, avoiding the need for fast floating point support. The result can be seen in the generated pnglibconf.h - make sure it contains the changed feature macro setting. If you need to make more extensive configuration changes - more than one or two feature macro settings - you can either add -DPNG_USER_CONFIG to the build command line and put a list of feature macro settings in pngusr.h or you can set DFA_XTRA (a makefile variable) to a file containing the same information in the form of 'option' settings. A. Changing pnglibconf.h A variety of methods exist to build libpng. Not all of these support reconfiguration of pnglibconf.h. To reconfigure pnglibconf.h it must either be rebuilt from scripts/pnglibconf.dfa using awk or it must be edited by hand. Hand editing is achieved by copying scripts/pnglibconf.h.prebuilt to pnglibconf.h and changing the lines defining the supported features, paying very close attention to the 'option' information in scripts/pnglibconf.dfa that describes those features and their requirements. This is easy to get wrong. B. Configuration using DFA_XTRA Rebuilding from pnglibconf.dfa is easy if a functioning 'awk', or a later variant such as 'nawk' or 'gawk', is available. The configure build will automatically find an appropriate awk and build pnglibconf.h. The scripts/pnglibconf.mak file contains a set of make rules for doing the same thing if configure is not used, and many of the makefiles in the scripts directory use this approach. When rebuilding simply write a new file containing changed options and set DFA_XTRA to the name of this file. This causes the build to append the new file to the end of scripts/pnglibconf.dfa. The pngusr.dfa file should contain lines of the following forms: everything = off This turns all optional features off. Include it at the start of pngusr.dfa to make it easier to build a minimal configuration. You will need to turn at least some features on afterward to enable either reading or writing code, or both. option feature on option feature off Enable or disable a single feature. This will automatically enable other features required by a feature that is turned on or disable other features that require a feature which is turned off. Conflicting settings will cause an error message to be emitted by awk. setting feature default value Changes the default value of setting 'feature' to 'value'. There are a small number of settings listed at the top of pnglibconf.h, they are documented in the source code. Most of these values have performance implications for the library but most of them have no visible effect on the API. Some can also be overridden from the API. This method of building a customized pnglibconf.h is illustrated in contrib/pngminim/*. See the "$(PNGCONF):" target in the makefile and pngusr.dfa in these directories. C. Configuration using PNG_USER_CONFIG If -DPNG_USER_CONFIG is added to the CPPFLAGS when pnglibconf.h is built, the file pngusr.h will automatically be included before the options in scripts/pnglibconf.dfa are processed. Your pngusr.h file should contain only macro definitions turning features on or off or setting settings. Apart from the global setting "everything = off" all the options listed above can be set using macros in pngusr.h: #define PNG_feature_SUPPORTED is equivalent to: option feature on #define PNG_NO_feature is equivalent to: option feature off #define PNG_feature value is equivalent to: setting feature default value Notice that in both cases, pngusr.dfa and pngusr.h, the contents of the pngusr file you supply override the contents of scripts/pnglibconf.dfa If confusing or incomprehensible behavior results it is possible to examine the intermediate file pnglibconf.dfn to find the full set of dependency information for each setting and option. Simply locate the feature in the file and read the C comments that precede it. This method is also illustrated in the contrib/pngminim/* makefiles and pngusr.h. III. Reading We'll now walk you through the possible functions to call when reading in a PNG file sequentially, briefly explaining the syntax and purpose of each one. See example.c and png.h for more detail. While progressive reading is covered in the next section, you will still need some of the functions discussed in this section to read a PNG file. Setup You will want to do the I/O initialization(*) before you get into libpng, so if it doesn't work, you don't have much to undo. Of course, you will also want to insure that you are, in fact, dealing with a PNG file. Libpng provides a simple check to see if a file is a PNG file. To use it, pass in the first 1 to 8 bytes of the file to the function png_sig_cmp(), and it will return 0 (false) if the bytes match the corresponding bytes of the PNG signature, or nonzero (true) otherwise. Of course, the more bytes you pass in, the greater the accuracy of the prediction. If you are intending to keep the file pointer open for use in libpng, you must ensure you don't read more than 8 bytes from the beginning of the file, and you also have to make a call to png_set_sig_bytes() with the number of bytes you read from the beginning. Libpng will then only check the bytes (if any) that your program didn't read. (*): If you are not using the standard I/O functions, you will need to replace them with custom functions. See the discussion under Customizing libpng. FILE *fp = fopen(file_name, "rb"); if (!fp) { return ERROR; } if (fread(header, 1, number, fp) != number) { return ERROR; } is_png = !png_sig_cmp(header, 0, number); if (!is_png) { return NOT_PNG; } Next, png_struct and png_info need to be allocated and initialized. In order to ensure that the size of these structures is correct even with a dynamically linked libpng, there are functions to initialize and allocate the structures. We also pass the library version, optional pointers to error handling functions, and a pointer to a data struct for use by the error functions, if necessary (the pointer and functions can be NULL if the default error handlers are to be used). See the section on Changes to Libpng below regarding the old initialization functions. The structure allocation functions quietly return NULL if they fail to create the structure, so your application should check for that. png_structp png_ptr = png_create_read_struct (PNG_LIBPNG_VER_STRING, (png_voidp)user_error_ptr, user_error_fn, user_warning_fn); if (!png_ptr) return ERROR; png_infop info_ptr = png_create_info_struct(png_ptr); if (!info_ptr) { png_destroy_read_struct(&png_ptr, (png_infopp)NULL, (png_infopp)NULL); return ERROR; } If you want to use your own memory allocation routines, use a libpng that was built with PNG_USER_MEM_SUPPORTED defined, and use png_create_read_struct_2() instead of png_create_read_struct(): png_structp png_ptr = png_create_read_struct_2 (PNG_LIBPNG_VER_STRING, (png_voidp)user_error_ptr, user_error_fn, user_warning_fn, (png_voidp) user_mem_ptr, user_malloc_fn, user_free_fn); The error handling routines passed to png_create_read_struct() and the memory alloc/free routines passed to png_create_struct_2() are only necessary if you are not using the libpng supplied error handling and memory alloc/free functions. When libpng encounters an error, it expects to longjmp back to your routine. Therefore, you will need to call setjmp and pass your png_jmpbuf(png_ptr). If you read the file from different routines, you will need to update the longjmp buffer every time you enter a new routine that will call a png_*() function. See your documentation of setjmp/longjmp for your compiler for more information on setjmp/longjmp. See the discussion on libpng error handling in the Customizing Libpng section below for more information on the libpng error handling. If an error occurs, and libpng longjmp's back to your setjmp, you will want to call png_destroy_read_struct() to free any memory. if (setjmp(png_jmpbuf(png_ptr))) { png_destroy_read_struct(&png_ptr, &info_ptr, &end_info); fclose(fp); return ERROR; } Pass (png_infopp)NULL instead of &end_info if you didn't create an end_info structure. If you would rather avoid the complexity of setjmp/longjmp issues, you can compile libpng with PNG_NO_SETJMP, in which case errors will result in a call to PNG_ABORT() which defaults to abort(). You can #define PNG_ABORT() to a function that does something more useful than abort(), as long as your function does not return. Now you need to set up the input code. The default for libpng is to use the C function fread(). If you use this, you will need to pass a valid FILE * in the function png_init_io(). Be sure that the file is opened in binary mode. If you wish to handle reading data in another way, you need not call the png_init_io() function, but you must then implement the libpng I/O methods discussed in the Customizing Libpng section below. png_init_io(png_ptr, fp); If you had previously opened the file and read any of the signature from the beginning in order to see if this was a PNG file, you need to let libpng know that there are some bytes missing from the start of the file. png_set_sig_bytes(png_ptr, number); You can change the zlib compression buffer size to be used while reading compressed data with png_set_compression_buffer_size(png_ptr, buffer_size); where the default size is 8192 bytes. Note that the buffer size is changed immediately and the buffer is reallocated immediately, instead of setting a flag to be acted upon later. If you want CRC errors to be handled in a different manner than the default, use png_set_crc_action(png_ptr, crit_action, ancil_action); The values for png_set_crc_action() say how libpng is to handle CRC errors in ancillary and critical chunks, and whether to use the data contained therein. Starting with libpng-1.6.26, this also governs how an ADLER32 error is handled while reading the IDAT chunk. Note that it is impossible to "discard" data in a critical chunk. Choices for (int) crit_action are PNG_CRC_DEFAULT 0 error/quit PNG_CRC_ERROR_QUIT 1 error/quit PNG_CRC_WARN_USE 3 warn/use data PNG_CRC_QUIET_USE 4 quiet/use data PNG_CRC_NO_CHANGE 5 use the current value Choices for (int) ancil_action are PNG_CRC_DEFAULT 0 error/quit PNG_CRC_ERROR_QUIT 1 error/quit PNG_CRC_WARN_DISCARD 2 warn/discard data PNG_CRC_WARN_USE 3 warn/use data PNG_CRC_QUIET_USE 4 quiet/use data PNG_CRC_NO_CHANGE 5 use the current value When the setting for crit_action is PNG_CRC_QUIET_USE, the CRC and ADLER32 checksums are not only ignored, but they are not evaluated. Setting up callback code You can set up a callback function to handle any unknown chunks in the input stream. You must supply the function read_chunk_callback(png_structp png_ptr, png_unknown_chunkp chunk); { /* The unknown chunk structure contains your chunk data, along with similar data for any other unknown chunks: */ png_byte name[5]; png_byte *data; size_t size; /* Note that libpng has already taken care of the CRC handling */ /* put your code here. Search for your chunk in the unknown chunk structure, process it, and return one of the following: */ return -n; /* chunk had an error */ return 0; /* did not recognize */ return n; /* success */ } (You can give your function another name that you like instead of "read_chunk_callback") To inform libpng about your function, use png_set_read_user_chunk_fn(png_ptr, user_chunk_ptr, read_chunk_callback); This names not only the callback function, but also a user pointer that you can retrieve with png_get_user_chunk_ptr(png_ptr); If you call the png_set_read_user_chunk_fn() function, then all unknown chunks which the callback does not handle will be saved when read. You can cause them to be discarded by returning '1' ("handled") instead of '0'. This behavior will change in libpng 1.7 and the default handling set by the png_set_keep_unknown_chunks() function, described below, will be used when the callback returns 0. If you want the existing behavior you should set the global default to PNG_HANDLE_CHUNK_IF_SAFE now; this is compatible with all current versions of libpng and with 1.7. Libpng 1.6 issues a warning if you keep the default, or PNG_HANDLE_CHUNK_NEVER, and the callback returns 0. At this point, you can set up a callback function that will be called after each row has been read, which you can use to control a progress meter or the like. It's demonstrated in pngtest.c. You must supply a function void read_row_callback(png_structp png_ptr, png_uint_32 row, int pass); { /* put your code here */ } (You can give it another name that you like instead of "read_row_callback") To inform libpng about your function, use png_set_read_status_fn(png_ptr, read_row_callback); When this function is called the row has already been completely processed and the 'row' and 'pass' refer to the next row to be handled. For the non-interlaced case the row that was just handled is simply one less than the passed in row number, and pass will always be 0. For the interlaced case the same applies unless the row value is 0, in which case the row just handled was the last one from one of the preceding passes. Because interlacing may skip a pass you cannot be sure that the preceding pass is just 'pass-1'; if you really need to know what the last pass is record (row,pass) from the callback and use the last recorded value each time. As with the user transform you can find the output row using the PNG_ROW_FROM_PASS_ROW macro. Unknown-chunk handling Now you get to set the way the library processes unknown chunks in the input PNG stream. Both known and unknown chunks will be read. Normal behavior is that known chunks will be parsed into information in various info_ptr members while unknown chunks will be discarded. This behavior can be wasteful if your application will never use some known chunk types. To change this, you can call: png_set_keep_unknown_chunks(png_ptr, keep, chunk_list, num_chunks); keep - 0: default unknown chunk handling 1: ignore; do not keep 2: keep only if safe-to-copy 3: keep even if unsafe-to-copy You can use these definitions: PNG_HANDLE_CHUNK_AS_DEFAULT 0 PNG_HANDLE_CHUNK_NEVER 1 PNG_HANDLE_CHUNK_IF_SAFE 2 PNG_HANDLE_CHUNK_ALWAYS 3 chunk_list - list of chunks affected (a byte string, five bytes per chunk, NULL or '\0' if num_chunks is positive; ignored if numchunks <= 0). num_chunks - number of chunks affected; if 0, all unknown chunks are affected. If positive, only the chunks in the list are affected, and if negative all unknown chunks and all known chunks except for the IHDR, PLTE, tRNS, IDAT, and IEND chunks are affected. Unknown chunks declared in this way will be saved as raw data onto a list of png_unknown_chunk structures. If a chunk that is normally known to libpng is named in the list, it will be handled as unknown, according to the "keep" directive. If a chunk is named in successive instances of png_set_keep_unknown_chunks(), the final instance will take precedence. The IHDR and IEND chunks should not be named in chunk_list; if they are, libpng will process them normally anyway. If you know that your application will never make use of some particular chunks, use PNG_HANDLE_CHUNK_NEVER (or 1) as demonstrated below. Here is an example of the usage of png_set_keep_unknown_chunks(), where the private "vpAg" chunk will later be processed by a user chunk callback function: png_byte vpAg[5]={118, 112, 65, 103, (png_byte) '\0'}; #if defined(PNG_UNKNOWN_CHUNKS_SUPPORTED) png_byte unused_chunks[]= { 104, 73, 83, 84, (png_byte) '\0', /* hIST */ 105, 84, 88, 116, (png_byte) '\0', /* iTXt */ 112, 67, 65, 76, (png_byte) '\0', /* pCAL */ 115, 67, 65, 76, (png_byte) '\0', /* sCAL */ 115, 80, 76, 84, (png_byte) '\0', /* sPLT */ 116, 73, 77, 69, (png_byte) '\0', /* tIME */ }; #endif ... #if defined(PNG_UNKNOWN_CHUNKS_SUPPORTED) /* ignore all unknown chunks * (use global setting "2" for libpng16 and earlier): */ png_set_keep_unknown_chunks(read_ptr, 2, NULL, 0); /* except for vpAg: */ png_set_keep_unknown_chunks(read_ptr, 2, vpAg, 1); /* also ignore unused known chunks: */ png_set_keep_unknown_chunks(read_ptr, 1, unused_chunks, (int)(sizeof unused_chunks)/5); #endif User limits The PNG specification allows the width and height of an image to be as large as 2^31-1 (0x7fffffff), or about 2.147 billion rows and columns. For safety, libpng imposes a default limit of 1 million rows and columns. Larger images will be rejected immediately with a png_error() call. If you wish to change these limits, you can use png_set_user_limits(png_ptr, width_max, height_max); to set your own limits (libpng may reject some very wide images anyway because of potential buffer overflow conditions). You should put this statement after you create the PNG structure and before calling png_read_info(), png_read_png(), or png_process_data(). When writing a PNG datastream, put this statement before calling png_write_info() or png_write_png(). If you need to retrieve the limits that are being applied, use width_max = png_get_user_width_max(png_ptr); height_max = png_get_user_height_max(png_ptr); The PNG specification sets no limit on the number of ancillary chunks allowed in a PNG datastream. By default, libpng imposes a limit of a total of 1000 sPLT, tEXt, iTXt, zTXt, and unknown chunks to be stored. If you have set up both info_ptr and end_info_ptr, the limit applies separately to each. You can change the limit on the total number of such chunks that will be stored, with png_set_chunk_cache_max(png_ptr, user_chunk_cache_max); where 0x7fffffffL means unlimited. You can retrieve this limit with chunk_cache_max = png_get_chunk_cache_max(png_ptr); Libpng imposes a limit of 8 Megabytes (8,000,000 bytes) on the amount of memory that any chunk other than IDAT can occupy, originally or when decompressed (prior to libpng-1.6.32 the limit was only applied to compressed chunks after decompression). You can change this limit with png_set_chunk_malloc_max(png_ptr, user_chunk_malloc_max); and you can retrieve the limit with chunk_malloc_max = png_get_chunk_malloc_max(png_ptr); Any chunks that would cause either of these limits to be exceeded will be ignored. Information about your system If you intend to display the PNG or to incorporate it in other image data you need to tell libpng information about your display or drawing surface so that libpng can convert the values in the image to match the display. From libpng-1.5.4 this information can be set before reading the PNG file header. In earlier versions png_set_gamma() existed but behaved incorrectly if called before the PNG file header had been read and png_set_alpha_mode() did not exist. If you need to support versions prior to libpng-1.5.4 test the version number as illustrated below using "PNG_LIBPNG_VER >= 10504" and follow the procedures described in the appropriate manual page. You give libpng the encoding expected by your system expressed as a 'gamma' value. You can also specify a default encoding for the PNG file in case the required information is missing from the file. By default libpng assumes that the PNG data matches your system, to keep this default call: png_set_gamma(png_ptr, screen_gamma, output_gamma); or you can use the fixed point equivalent: png_set_gamma_fixed(png_ptr, PNG_FP_1*screen_gamma, PNG_FP_1*output_gamma); If you don't know the gamma for your system it is probably 2.2 - a good approximation to the IEC standard for display systems (sRGB). If images are too contrasty or washed out you got the value wrong - check your system documentation! Many systems permit the system gamma to be changed via a lookup table in the display driver, a few systems, including older Macs, change the response by default. As of 1.5.4 three special values are available to handle common situations: PNG_DEFAULT_sRGB: Indicates that the system conforms to the IEC 61966-2-1 standard. This matches almost all systems. PNG_GAMMA_MAC_18: Indicates that the system is an older (pre Mac OS 10.6) Apple Macintosh system with the default settings. PNG_GAMMA_LINEAR: Just the fixed point value for 1.0 - indicates that the system expects data with no gamma encoding. You would use the linear (unencoded) value if you need to process the pixel values further because this avoids the need to decode and re-encode each component value whenever arithmetic is performed. A lot of graphics software uses linear values for this reason, often with higher precision component values to preserve overall accuracy. The output_gamma value expresses how to decode the output values, not how they are encoded. The values used correspond to the normal numbers used to describe the overall gamma of a computer display system; for example 2.2 for an sRGB conformant system. The values are scaled by 100000 in the _fixed version of the API (so 220000 for sRGB.) The inverse of the value is always used to provide a default for the PNG file encoding if it has no gAMA chunk and if png_set_gamma() has not been called to override the PNG gamma information. When the ALPHA_OPTIMIZED mode is selected the output gamma is used to encode opaque pixels however pixels with lower alpha values are not encoded, regardless of the output gamma setting. When the standard Porter Duff handling is requested with mode 1 the output encoding is set to be linear and the output_gamma value is only relevant as a default for input data that has no gamma information. The linear output encoding will be overridden if png_set_gamma() is called - the results may be highly unexpected! The following numbers are derived from the sRGB standard and the research behind it. sRGB is defined to be approximated by a PNG gAMA chunk value of 0.45455 (1/2.2) for PNG. The value implicitly includes any viewing correction required to take account of any differences in the color environment of the original scene and the intended display environment; the value expresses how to *decode* the image for display, not how the original data was *encoded*. sRGB provides a peg for the PNG standard by defining a viewing environment. sRGB itself, and earlier TV standards, actually use a more complex transform (a linear portion then a gamma 2.4 power law) than PNG can express. (PNG is limited to simple power laws.) By saying that an image for direct display on an sRGB conformant system should be stored with a gAMA chunk value of 45455 (11.3.3.2 and 11.3.3.5 of the ISO PNG specification) the PNG specification makes it possible to derive values for other display systems and environments. The Mac value is deduced from the sRGB based on an assumption that the actual extra viewing correction used in early Mac display systems was implemented as a power 1.45 lookup table. Any system where a programmable lookup table is used or where the behavior of the final display device characteristics can be changed requires system specific code to obtain the current characteristic. However this can be difficult and most PNG gamma correction only requires an approximate value. By default, if png_set_alpha_mode() is not called, libpng assumes that all values are unencoded, linear, values and that the output device also has a linear characteristic. This is only very rarely correct - it is invariably better to call png_set_alpha_mode() with PNG_DEFAULT_sRGB than rely on the default if you don't know what the right answer is! The special value PNG_GAMMA_MAC_18 indicates an older Mac system (pre Mac OS 10.6) which used a correction table to implement a somewhat lower gamma on an otherwise sRGB system. Both these values are reserved (not simple gamma values) in order to allow more precise correction internally in the future. NOTE: the values can be passed to either the fixed or floating point APIs, but the floating point API will also accept floating point values. The second thing you may need to tell libpng about is how your system handles alpha channel information. Some, but not all, PNG files contain an alpha channel. To display these files correctly you need to compose the data onto a suitable background, as described in the PNG specification. Libpng only supports composing onto a single color (using png_set_background; see below). Otherwise you must do the composition yourself and, in this case, you may need to call png_set_alpha_mode: #if PNG_LIBPNG_VER >= 10504 png_set_alpha_mode(png_ptr, mode, screen_gamma); #else png_set_gamma(png_ptr, screen_gamma, 1.0/screen_gamma); #endif The screen_gamma value is the same as the argument to png_set_gamma; however, how it affects the output depends on the mode. png_set_alpha_mode() sets the file gamma default to 1/screen_gamma, so normally you don't need to call png_set_gamma. If you need different defaults call png_set_gamma() before png_set_alpha_mode() - if you call it after it will override the settings made by png_set_alpha_mode(). The mode is as follows: PNG_ALPHA_PNG: The data is encoded according to the PNG specification. Red, green and blue, or gray, components are gamma encoded color values and are not premultiplied by the alpha value. The alpha value is a linear measure of the contribution of the pixel to the corresponding final output pixel. You should normally use this format if you intend to perform color correction on the color values; most, maybe all, color correction software has no handling for the alpha channel and, anyway, the math to handle pre-multiplied component values is unnecessarily complex. Before you do any arithmetic on the component values you need to remove the gamma encoding and multiply out the alpha channel. See the PNG specification for more detail. It is important to note that when an image with an alpha channel is scaled, linear encoded, pre-multiplied component values must be used! The remaining modes assume you don't need to do any further color correction or that if you do, your color correction software knows all about alpha (it probably doesn't!). They 'associate' the alpha with the color information by storing color channel values that have been scaled by the alpha. The advantage is that the color channels can be resampled (the image can be scaled) in this form. The disadvantage is that normal practice is to store linear, not (gamma) encoded, values and this requires 16-bit channels for still images rather than the 8-bit channels that are just about sufficient if gamma encoding is used. In addition all non-transparent pixel values, including completely opaque ones, must be gamma encoded to produce the final image. These are the 'STANDARD', 'ASSOCIATED' or 'PREMULTIPLIED' modes described below (the latter being the two common names for associated alpha color channels). Note that PNG files always contain non-associated color channels; png_set_alpha_mode() with one of the modes causes the decoder to convert the pixels to an associated form before returning them to your application. Since it is not necessary to perform arithmetic on opaque color values so long as they are not to be resampled and are in the final color space it is possible to optimize the handling of alpha by storing the opaque pixels in the PNG format (adjusted for the output color space) while storing partially opaque pixels in the standard, linear, format. The accuracy required for standard alpha composition is relatively low, because the pixels are isolated, therefore typically the accuracy loss in storing 8-bit linear values is acceptable. (This is not true if the alpha channel is used to simulate transparency over large areas - use 16 bits or the PNG mode in this case!) This is the 'OPTIMIZED' mode. For this mode a pixel is treated as opaque only if the alpha value is equal to the maximum value. PNG_ALPHA_STANDARD: The data libpng produces is encoded in the standard way assumed by most correctly written graphics software. The gamma encoding will be removed by libpng and the linear component values will be pre-multiplied by the alpha channel. With this format the final image must be re-encoded to match the display gamma before the image is displayed. If your system doesn't do that, yet still seems to perform arithmetic on the pixels without decoding them, it is broken - check out the modes below. With PNG_ALPHA_STANDARD libpng always produces linear component values, whatever screen_gamma you supply. The screen_gamma value is, however, used as a default for the file gamma if the PNG file has no gamma information. If you call png_set_gamma() after png_set_alpha_mode() you will override the linear encoding. Instead the pre-multiplied pixel values will be gamma encoded but the alpha channel will still be linear. This may actually match the requirements of some broken software, but it is unlikely. While linear 8-bit data is often used it has insufficient precision for any image with a reasonable dynamic range. To avoid problems, and if your software supports it, use png_set_expand_16() to force all components to 16 bits. PNG_ALPHA_OPTIMIZED: This mode is the same as PNG_ALPHA_STANDARD except that completely opaque pixels are gamma encoded according to the screen_gamma value. Pixels with alpha less than 1.0 will still have linear components. Use this format if you have control over your compositing software and so don't do other arithmetic (such as scaling) on the data you get from libpng. Your compositing software can simply copy opaque pixels to the output but still has linear values for the non-opaque pixels. In normal compositing, where the alpha channel encodes partial pixel coverage (as opposed to broad area translucency), the inaccuracies of the 8-bit representation of non-opaque pixels are irrelevant. You can also try this format if your software is broken; it might look better. PNG_ALPHA_BROKEN: This is PNG_ALPHA_STANDARD; however, all component values, including the alpha channel are gamma encoded. This is broken because, in practice, no implementation that uses this choice correctly undoes the encoding before handling alpha composition. Use this choice only if other serious errors in the software or hardware you use mandate it. In most cases of broken software or hardware the bug in the final display manifests as a subtle halo around composited parts of the image. You may not even perceive this as a halo; the composited part of the image may simply appear separate from the background, as though it had been cut out of paper and pasted on afterward. If you don't have to deal with bugs in software or hardware, or if you can fix them, there are three recommended ways of using png_set_alpha_mode(): png_set_alpha_mode(png_ptr, PNG_ALPHA_PNG, screen_gamma); You can do color correction on the result (libpng does not currently support color correction internally). When you handle the alpha channel you need to undo the gamma encoding and multiply out the alpha. png_set_alpha_mode(png_ptr, PNG_ALPHA_STANDARD, screen_gamma); png_set_expand_16(png_ptr); If you are using the high level interface, don't call png_set_expand_16(); instead pass PNG_TRANSFORM_EXPAND_16 to the interface. With this mode you can't do color correction, but you can do arithmetic, including composition and scaling, on the data without further processing. png_set_alpha_mode(png_ptr, PNG_ALPHA_OPTIMIZED, screen_gamma); You can avoid the expansion to 16-bit components with this mode, but you lose the ability to scale the image or perform other linear arithmetic. All you can do is compose the result onto a matching output. Since this mode is libpng-specific you also need to write your own composition software. The following are examples of calls to png_set_alpha_mode to achieve the required overall gamma correction and, where necessary, alpha premultiplication. png_set_alpha_mode(pp, PNG_ALPHA_PNG, PNG_DEFAULT_sRGB); Choices for the alpha_mode are PNG_ALPHA_PNG 0 /* according to the PNG standard */ PNG_ALPHA_STANDARD 1 /* according to Porter/Duff */ PNG_ALPHA_ASSOCIATED 1 /* as above; this is the normal practice */ PNG_ALPHA_PREMULTIPLIED 1 /* as above */ PNG_ALPHA_OPTIMIZED 2 /* 'PNG' for opaque pixels, else 'STANDARD' */ PNG_ALPHA_BROKEN 3 /* the alpha channel is gamma encoded */ PNG_ALPHA_PNG is the default libpng handling of the alpha channel. It is not pre-multiplied into the color components. In addition the call states that the output is for a sRGB system and causes all PNG files without gAMA chunks to be assumed to be encoded using sRGB. png_set_alpha_mode(pp, PNG_ALPHA_PNG, PNG_GAMMA_MAC); In this case the output is assumed to be something like an sRGB conformant display preceded by a power-law lookup table of power 1.45. This is how early Mac systems behaved. png_set_alpha_mode(pp, PNG_ALPHA_STANDARD, PNG_GAMMA_LINEAR); This is the classic Jim Blinn approach and will work in academic environments where everything is done by the book. It has the shortcoming of assuming that input PNG data with no gamma information is linear - this is unlikely to be correct unless the PNG files were generated locally. Most of the time the output precision will be so low as to show significant banding in dark areas of the image. png_set_expand_16(pp); png_set_alpha_mode(pp, PNG_ALPHA_STANDARD, PNG_DEFAULT_sRGB); This is a somewhat more realistic Jim Blinn inspired approach. PNG files are assumed to have the sRGB encoding if not marked with a gamma value and the output is always 16 bits per component. This permits accurate scaling and processing of the data. If you know that your input PNG files were generated locally you might need to replace PNG_DEFAULT_sRGB with the correct value for your system. png_set_alpha_mode(pp, PNG_ALPHA_OPTIMIZED, PNG_DEFAULT_sRGB); If you just need to composite the PNG image onto an existing background and if you control the code that does this you can use the optimization setting. In this case you just copy completely opaque pixels to the output. For pixels that are not completely transparent (you just skip those) you do the composition math using png_composite or png_composite_16 below then encode the resultant 8-bit or 16-bit values to match the output encoding. Other cases If neither the PNG nor the standard linear encoding work for you because of the software or hardware you use then you have a big problem. The PNG case will probably result in halos around the image. The linear encoding will probably result in a washed out, too bright, image (it's actually too contrasty.) Try the ALPHA_OPTIMIZED mode above - this will probably substantially reduce the halos. Alternatively try: png_set_alpha_mode(pp, PNG_ALPHA_BROKEN, PNG_DEFAULT_sRGB); This option will also reduce the halos, but there will be slight dark halos round the opaque parts of the image where the background is light. In the OPTIMIZED mode the halos will be light halos where the background is dark. Take your pick - the halos are unavoidable unless you can get your hardware/software fixed! (The OPTIMIZED approach is slightly faster.) When the default gamma of PNG files doesn't match the output gamma. If you have PNG files with no gamma information png_set_alpha_mode allows you to provide a default gamma, but it also sets the output gamma to the matching value. If you know your PNG files have a gamma that doesn't match the output you can take advantage of the fact that png_set_alpha_mode always sets the output gamma but only sets the PNG default if it is not already set: png_set_alpha_mode(pp, PNG_ALPHA_PNG, PNG_DEFAULT_sRGB); png_set_alpha_mode(pp, PNG_ALPHA_PNG, PNG_GAMMA_MAC); The first call sets both the default and the output gamma values, the second call overrides the output gamma without changing the default. This is easier than achieving the same effect with png_set_gamma. You must use PNG_ALPHA_PNG for the first call - internal checking in png_set_alpha will fire if more than one call to png_set_alpha_mode and png_set_background is made in the same read operation, however multiple calls with PNG_ALPHA_PNG are ignored. If you don't need, or can't handle, the alpha channel you can call png_set_background() to remove it by compositing against a fixed color. Don't call png_set_strip_alpha() to do this - it will leave spurious pixel values in transparent parts of this image. png_set_background(png_ptr, &background_color, PNG_BACKGROUND_GAMMA_SCREEN, 0, 1); The background_color is an RGB or grayscale value according to the data format libpng will produce for you. Because you don't yet know the format of the PNG file, if you call png_set_background at this point you must arrange for the format produced by libpng to always have 8-bit or 16-bit components and then store the color as an 8-bit or 16-bit color as appropriate. The color contains separate gray and RGB component values, so you can let libpng produce gray or RGB output according to the input format, but low bit depth grayscale images must always be converted to at least 8-bit format. (Even though low bit depth grayscale images can't have an alpha channel they can have a transparent color!) You set the transforms you need later, either as flags to the high level interface or libpng API calls for the low level interface. For reference the settings and API calls required are: 8-bit values: PNG_TRANSFORM_SCALE_16 | PNG_EXPAND png_set_expand(png_ptr); png_set_scale_16(png_ptr); If you must get exactly the same inaccurate results produced by default in versions prior to libpng-1.5.4, use PNG_TRANSFORM_STRIP_16 and png_set_strip_16(png_ptr) instead. 16-bit values: PNG_TRANSFORM_EXPAND_16 png_set_expand_16(png_ptr); In either case palette image data will be expanded to RGB. If you just want color data you can add PNG_TRANSFORM_GRAY_TO_RGB or png_set_gray_to_rgb(png_ptr) to the list. Calling png_set_background before the PNG file header is read will not work prior to libpng-1.5.4. Because the failure may result in unexpected warnings or errors it is therefore much safer to call png_set_background after the head has been read. Unfortunately this means that prior to libpng-1.5.4 it cannot be used with the high level interface. The high-level read interface At this point there are two ways to proceed; through the high-level read interface, or through a sequence of low-level read operations. You can use the high-level interface if (a) you are willing to read the entire image into memory, and (b) the input transformations you want to do are limited to the following set: PNG_TRANSFORM_IDENTITY No transformation PNG_TRANSFORM_SCALE_16 Strip 16-bit samples to 8-bit accurately PNG_TRANSFORM_STRIP_16 Chop 16-bit samples to 8-bit less accurately PNG_TRANSFORM_STRIP_ALPHA Discard the alpha channel PNG_TRANSFORM_PACKING Expand 1, 2 and 4-bit samples to bytes PNG_TRANSFORM_PACKSWAP Change order of packed pixels to LSB first PNG_TRANSFORM_EXPAND Perform set_expand() PNG_TRANSFORM_INVERT_MONO Invert monochrome images PNG_TRANSFORM_SHIFT Normalize pixels to the sBIT depth PNG_TRANSFORM_BGR Flip RGB to BGR, RGBA to BGRA PNG_TRANSFORM_SWAP_ALPHA Flip RGBA to ARGB or