@flyover/node-sdl2_ttf
Version:
Node SDL2_ttf Package
70 lines (64 loc) • 2.43 kB
JavaScript
/**
* Copyright (c) Flyover Games, LLC. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated
* documentation files (the "Software"), to deal in the Software
* without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, subject to the
* following conditions:
*
* The above copyright notice and this permission notice shall
* be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
* KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
* WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
* PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
var node_sdl2_ttf = null;
try {
node_sdl2_ttf = node_sdl2_ttf || require('./build/Release/node-sdl2_ttf.node');
} catch (err) {}
try {
node_sdl2_ttf = node_sdl2_ttf || process._linkedBinding('node_sdl2_ttf');
} catch (err) {}
try {
node_sdl2_ttf = node_sdl2_ttf || process.binding('node_sdl2_ttf');
} catch (err) {}
module.exports = node_sdl2_ttf;
node_sdl2_ttf.version = node_sdl2_ttf.version || node_sdl2_ttf.SDL_TTF_MAJOR_VERSION + "." + node_sdl2_ttf.SDL_TTF_MINOR_VERSION + "." + node_sdl2_ttf.SDL_TTF_PATCHLEVEL;
node_sdl2_ttf.TTF_CheckError = node_sdl2_ttf.TTF_CheckError || function() {
var error = node_sdl2_ttf.TTF_GetError();
node_sdl2_ttf.TTF_ClearError();
if (error) {
console.error("SDL_ttf", error);
}
return error;
};
/// var node_sdl2_ttf = require('@flyover/node-sdl2_ttf');
/// var sdl_ttf = node_sdl2_ttf.TTF();
/// node_sdl2_ttf.TTF_* -> sdl_ttf.*
node_sdl2_ttf.TTF = function(out) {
out = out || {};
var re = /^(TTF_)(.*)/;
for (var key in node_sdl2_ttf) {
var match = key.match(re);
if (match && match[2]) {
//console.log(key, match[2]);
out[match[2]] = node_sdl2_ttf[key];
} else {
//console.log("!!!", key);
out[key] = node_sdl2_ttf[key];
}
}
return out;
}
//node_sdl2_ttf.Mix();