@flymeth/datapackjs
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A great library to create your own minecraft datapack with javascript!
39 lines (38 loc) • 3.58 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
exports.World = exports.Storage = exports.Effect = exports.PlayerInventorySlots = exports.Message = exports.Particle = exports.Position = exports.Zone = exports.NBTPath = exports.NBTData = exports.Bossbar = exports.Block = exports.Team = exports.RangeValue = exports.Tellraw = exports.Title = exports.Player = exports.Entity = exports.Scoreboard = exports.JsonRaw = exports.Condition = void 0;
const condition_1 = require("./src/tools/condition");
Object.defineProperty(exports, "Condition", { enumerable: true, get: function () { return condition_1.Condition; } });
const jsonraw_1 = require("./src/tools/jsonraw");
Object.defineProperty(exports, "JsonRaw", { enumerable: true, get: function () { return jsonraw_1.JsonRaw; } });
const scoreboard_1 = require("./src/tools/scoreboard");
Object.defineProperty(exports, "Scoreboard", { enumerable: true, get: function () { return scoreboard_1.Scoreboard; } });
const selector_1 = require("./src/tools/selector");
Object.defineProperty(exports, "Entity", { enumerable: true, get: function () { return selector_1.Entity; } });
Object.defineProperty(exports, "Player", { enumerable: true, get: function () { return selector_1.Player; } });
Object.defineProperty(exports, "PlayerInventorySlots", { enumerable: true, get: function () { return selector_1.PlayerInventorySlots; } });
const display_1 = require("./src/tools/display");
Object.defineProperty(exports, "Title", { enumerable: true, get: function () { return display_1.Title; } });
Object.defineProperty(exports, "Tellraw", { enumerable: true, get: function () { return display_1.Tellraw; } });
Object.defineProperty(exports, "Message", { enumerable: true, get: function () { return display_1.Message; } });
const value_1 = require("./src/tools/value");
Object.defineProperty(exports, "RangeValue", { enumerable: true, get: function () { return value_1.RangeValue; } });
const team_1 = require("./src/tools/team");
Object.defineProperty(exports, "Team", { enumerable: true, get: function () { return team_1.Team; } });
const blocks_1 = require("./src/tools/blocks");
Object.defineProperty(exports, "Block", { enumerable: true, get: function () { return blocks_1.Block; } });
Object.defineProperty(exports, "Zone", { enumerable: true, get: function () { return blocks_1.Zone; } });
Object.defineProperty(exports, "Position", { enumerable: true, get: function () { return blocks_1.Position; } });
const bossbar_1 = require("./src/tools/bossbar");
Object.defineProperty(exports, "Bossbar", { enumerable: true, get: function () { return bossbar_1.Bossbar; } });
const nbt_1 = require("./src/tools/nbt");
Object.defineProperty(exports, "NBTData", { enumerable: true, get: function () { return nbt_1.NBTData; } });
Object.defineProperty(exports, "NBTPath", { enumerable: true, get: function () { return nbt_1.NBTPath; } });
const particles_1 = require("./src/tools/particles");
Object.defineProperty(exports, "Particle", { enumerable: true, get: function () { return particles_1.Particle; } });
const effects_1 = require("./src/tools/effects");
Object.defineProperty(exports, "Effect", { enumerable: true, get: function () { return effects_1.Effect; } });
const storage_1 = require("./src/tools/storage");
Object.defineProperty(exports, "Storage", { enumerable: true, get: function () { return storage_1.Storage; } });
const world_1 = require("./src/tools/world");
Object.defineProperty(exports, "World", { enumerable: true, get: function () { return world_1.World; } });