@flymeth/datapackjs
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A great library to create your own minecraft datapack with javascript!
112 lines (111 loc) • 3.83 kB
TypeScript
import { ressourceLocation } from "../../utils/ressourceLocation";
import { Command, Commands } from "../function";
import { mcDefaultColors } from "./display";
import { JsonRaw } from "./jsonraw";
import { Entity } from "./selector";
declare type bbOptions = {
display: JsonRaw;
max: number;
value?: number;
visible?: boolean;
color: mcDefaultColors;
/**
* The bossbar's format:
*
* `6`: The bossbar will be splited into 6 "checkpoints"\
* `10`: The bossbar will be splited into 10 "checkpoints"\
* `12`: The bossbar will be splited into 12 "checkpoints"\
* `20`: The bossbar will be splited into 20 "checkpoints"\
* `null`: The bossbar willn't be splited
*/
splited: 6 | 10 | 12 | 20 | null;
};
/**
* Represent a bossbar
*/
declare class Bossbar {
id: string;
settings: bbOptions;
/**
* @param id The id of the bossbar
* @param options The bossbar's option
*/
constructor(id: ressourceLocation, options: bbOptions);
/**
* Create the bossbar
* @param force If another bossbar has the same Id, removes it then create this one
*/
create(force: boolean): Commands;
/**
* Delete the bossbar
*/
remove(): Command;
/**
* Get a value of the bossbar
* @param type The data of the bossbar's you want: \
* `max`: The maximum value of the bossbar \
* `players`: The players who can see the bossbar \
* `value`: The current bossbar's value \
* `visible`: If the bossbar is visible or not \
* `bossbars`: The list of all the bossbars
*/
get(type: "max" | "players" | "value" | "visible" | "bossbars"): Command;
/**
* Store a value to the bossbar
*/
store: {
/**
* Store the execution's result into the bossbar's value
* @param type The type of result you want:
*
* `success`: If the command has been correcly executed, it will returns `1`, else `0`
*
* `result`: Will returns the callback of the executed command
* @param from The command to get the result
*/
value: (type: "result" | "success", from: Command) => string;
/**
* Store the execution's result into the maximum bossbar's value
* @param type The type of result you want:
*
* `success`: If the command has been correcly executed, it will returns `1`, else `0`
*
* `result`: Will returns the callback of the executed command
* @param from The command to get the result
*/
max: (type: "result" | "success", from: Command) => string;
};
/**
* Edit the bossbar's properties
*/
edit: {
/**
* How the player will see the bossbar's name
* @param content Json formated text
*/
display: (content: JsonRaw) => string;
/**
* The color of the bossbar
* @param content The bossbar's color
*/
color: (content: mcDefaultColors) => string;
/**
* The maximum value of the bossbar
*/
max: (value: number) => string;
/**
* Set the bossbar's visibility
* @param entity The entity that can see the bossbar (if the value is `false` or `undefined`, the bossbar will be invisible for everyone)
*/
visible: (entity?: Entity | false) => string[] | "bossbar modify visible false";
/**
* Set the bossbar's value
*/
value: (value: number) => string;
/**
* Update the bossbar with every property in one time
*/
update: () => string[];
};
}
export { Bossbar };